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    FO2XP Mod

    Re: pig rats If you want to mess around with editing protos, then use a dat extractor like dat2 or datexplorer to extract the contents of FO2XP-M.DAT (master) into your data directory. One thing you will notice is that I left "spaces" in between types of items (rifles etc) so that more of...
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    Fallout 0: new mod

    Cool! I was trying to tint one yesterday the hard way, to have a different color jumpsuit, but doing this manually would be a bear. The free ImageMagick software has a ton of features that can be launched from command line (therefore script or batch file) that can do all kinds of manipualtions...
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    FO2XP Mod

    Ah Qwerty ... (said like hanukin says ah chosen) ... good to hear from you. Be sure to take a look at your lizards wandering in this Demo.
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    FO2XP Mod

    If a sound file isn't available, usually there is just no sound, I think ... Email is fine thanks.
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    FO2XP Mod

    Yeah send me those ... I will try to fix any critical bugs.
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    Fallout Zero: Screenshots and Story

    Hmm the overall map is quite busy with pipes, tanks, equipment, terminals ... I intentionally wanted the walls to be plain. The viewer's attention should be drawn to the other scenery. Also, these maps are not quite done yet, still need a few tweaks.
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    Animated Tiles

    I'm still confused ... on your site anchorite shows an example of C code tweaking animated colors ... but I can't do C code on FO2, does this mean the code that animates the water tiles is hardcoded in the engine?
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    FO2XP Mod

    hehe ... yeah I'm not sure what happened there but there are three or four pig rats that do like eight attacks in one turn. After playing that through the other day, though annoying, I kind of like it that way. Perhaps these pig rats found a stash of jet, buffout and psycho LOL
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    Rockstar ... Table Tennis?

    Clearly Rockstar executives are smoking the good stuff http://xbox360.ign.com/articles/693/693369p1.html
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    Non-matching scrname.msg/scripts.h AND script crashing Fo2

    The mapper (and game engine) use the position of the script name in \data\scripts\scripts.lst to determine the number, and read the names. So check that scripts.lst is correct. Internally the scripts are accessed by a number.
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    Fallout Zero: Screenshots and Story

    No there isn't, perhaps the lighting makes it look that way. They are all green walls. The maps look very different when set to cavern lighting and with placement of light sources.
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    Fallout 0: new mod

    Their mission is to study changing climate and toxicology. That work does not stop because some might have been outside, or because they have specimens of mutated creatures. Conversations with NPCs inside the labs will reveal that some have been outside. Also, how the specimens were obtained was...
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    FO2XP Mod

    Many people are asking about the FO2XP mod, so I suppose it needs a thread. What is it? The FO2XP mod makes the following modifications to the original FO2 game: - Adds FOT critters - Adds FOT weapons - Adds FOT projectile animations - Adds additional weapons - Replaces most...
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    FoT Weapon Conversions

    You get random items at the start of game, but only stuff that is appropriate for arroyo (no bozars LOL). Containers all over will randomly generate items, and there is only a chance for any given container to have an item (even I don't know where they will be). Critters wield randomly generated...
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    Fallout Zero: Screenshots and Story

    Actually, I have been doing ARM system-on-chip embedded hardware and software, but if I do that 24/7 my head might do ANIM_exploded_to_nothing :D Trying to find some balance here ....
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    Animated Tiles

    There are these animated water effect tiles named shore01.frm through shore10.frm. I am using them and they look great. I'd like to figure out how to modify the colors, and make some east-west shoreline tiles. But how do these things work? If I convert them to gif they are not animated. And if I...
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    Fallout Zero: Screenshots and Story

    Re: Zero - the Name It's okay, I will pick a different name. My first mod idea was to be named desolation, but there is a mud called that. Its difficult to choose good post apocalyptic names that aren't already used somewhere! Thanks for the heads up.
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    Fallout Zero: Screenshots and Story

    For a very brief demo, just to see these lizards, drop this PATCH000.DAT into your Fallout2 directory, start a new game, take a premade character, and wander over to the lizard pen. You cannot release the rats yet or do much else but the lizards do appear to have some real behavior.
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    Fallout Zero: Screenshots and Story

    Since none of the original maps will be used, its not really an FO2 mod, its a total conversion using the FO2 engine. You surely want the "push" button and NPC combat control from FO2 engine, and the FO1 world map stuff is hardcoded in the engine. It would make no sense to use the FO1 engine for...
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    Fallout Zero: Screenshots and Story

    It is just getting started, so it will be a while. However, I plan to release the mod in chapters, so the first playable portion should be available in a few months. When a new chapter is complete, a new area will appear on the world map, and one of the NPC conversations will get you on your way.
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