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    Newbie City Question

    Yes this works. Mods that are based on the original game often make a new PATCH000.DAT that includes the contents of the original patch file plus any changes/additions in the mod. Another alternative is to use FO2LC and configure it to use a different patch file. This is what I do: I use...
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    Newbie City Question

    See this http://support.microsoft.com/default.aspx?scid=kb;en-us;324767 It looks like you need an autoexec.nt file I am guessing that the dos4gw is the problem here. Try following those micro$oft instructions, hopefully that will fix it.
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    Newbie City Question

    Start -> Settings -> Control Panel -> Administrative Tools -> Computer Management -> Storage -> Disk Management This will show your disk partitions, and the File System will be listed as either NTFS or FAT32.
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    Newbie City Question

    The new version does. I don't think you're using the latest. The latest version (1.5a) of FSE includes those files plus the watcom preprocessor. Are you sure you have the latest? http://fmc.prv.pl/tools/FSE%201.5a%20setup.exe I just uninstalled and reinstalled the version above to be...
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    [Black Steel] project evolution

    Eventually evolution needs to stop :) I liked your earlier ideas better (mad max and black steel).
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    Newbie City Question

    Wait .... The "Compiler Files Folder" configuration should point to the \FSE\binary directory (browse to your FSE install location and select the binary subdirectory). This tells FSE where the compiler (dos4gw.exe/compile.exe) files are. Example FSE Configuration: Fallout config file...
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    how to translate the mve file?

    Looks for the .txt files in \text\english\cuts (master.dat)
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    Script working the second time I enter a map.

    Eventually yes, a scripting guide is in the plans, but for now the FAQ and new Topic Index will have to suffice. I wrote a program last weekend that generates the Topic Index. Had to look at every one of those threads and categorize them though (they are now in a database). There are a few...
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    Newbie City Question

    The hex that the car will land on is in the script. if (cur_map_index == MAP_RND_DESERT_1) then begin Create_Car(CAR_RND_DESERT1_HEX,CAR_RANDOM_DESERT_ELEV) Note how it checks which map you are on. Those names are defined in \mapper2\scripts\headers. The maps.h header defines the map...
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    Newbie City Question

    This script does create car on map enter (if player has it), runs the generic lighting, and there is a chance for creation of mysterious stranger if the player has this perk.
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    Rusty Steppes gallery section is up

    No, you agreed you could do better with your toes :roll:
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    Girls and Fallout

    Wow, two dude_is_female in one thread. :ok:
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    How to use Dat2 (.dat creator/extractor) by TeamX

    Cool Jargo, I submitted that for upload to NMA.
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    Monster Stats

    The other alternative is this, which lets you browse the critter protos, although it's a bit buggy. And you need to look at both base stats and extra stats, for example there might be base HP + extra HP = total HP. Since you need to do math for these, it's easier to use the mapper as jargo...
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    How to use Dat2 (.dat creator/extractor) by TeamX

    Jargo keeps me in check :o
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    Newbie City Question

    Each of these thing take time to figure out. Patience and persistence is required to mod this game. FO2LC solves several problems at once and is definitely worth figuring out. There is instructions. This was discussed with someone else a few days ago: when you run the mapper and press F8 its...
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    Newbie City Question

    As I said: FO2LC is just the ticket: Note the handy checkboxes. You probably want all three. And you can start in the vault suit instead of the primitive look. Also note this: map scripts do things like playing movies, example: you walk into arvilliage.map and the map script does...
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    Newbie City Question

    There is this in city.txt for an area configuration: start_state=On I think that sets whether the town will be visible, but I'm not sure. Corpse probably knows.
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    Newbie City Question

    The FAQ and Topic Index are good places to poke around. Isn't this normal? If nobody has told you about the Den, and you arrive at the green circle, it's labeled as "Unknown" on the worldmap until you visit the town. You can make a town known in a script...
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    add_mult_objs_to_inven, patrolling, object name

    This command expects an item pointer not a PID number. In other words, it must be an object that exists, not the prototype (blueprint) of an object. variable item; item := create_object(PID_7_62MM_AMMO, 0, 0 ); add_mult_objs_to_inven( self_obj, item, 4 ); Null pointer exception. 363 is...
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