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    F3M - A Total Conversion Mod To The Original Fallout

    Well, now that we've gotten the site in workable order and we are getting things rolling I would like to officially announce our project to recreate the Original Fallout game in the Fallout 3 Engine. It's an ambitious project to say the least and we have no misconceptions that it will take a...
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    General Scripting

    Ok, makes sense and I guess it makes it a lot more random. Is there a range for the random number? 1-100 or is that even known?
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    General Scripting

    Ok so there isn't any defined check that you are trying to beat it is just a you have a % chance and it randomly determines whether that % is a success or not?
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    Suggestions for Dialogue Trees

    In case anyone was interested I found something that works out pretty well for what I'm trying to accomplish. See here.
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    General Scripting

    Ok, so just to verify: (is_success(roll_vs_skill(dude_obj, 14, 20))) Means the roll is a success if the roll versus speech skill is >= 20 or am I completely off? What I originally thought is that it meant it is a success if the roll versus speech skill + 20 is >= something. Just not...
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    General Scripting

    Ok got another one. :) roll_vs_skill(dude_obj, 14, 20) I know this is a roll versus a skill on the player where there is a modifier of 20. What is the 14, it says that it is the skill, but where do I find what skill is = 14?
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    Re-creating Fallout 1?

    Thanks for the links. We know there is a lot of talent already out in the community. In the future we plan to have opportunities for the community to get involved with the project.
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    Suggestions for Dialogue Trees

    I was curious if anyone had any suggestions for apps to use or ways to easily document dialog trees to use later in a mod? What I'm looking for that I haven't been able to find as of yet is something that provides a tree menu type of link system that you can input the text for the NPC then...
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    General Scripting

    Ok, I see where all of them are defined except for 0. I'm assuming that 0 is when you first meet the NPC based off the dialog that you receive in that if statement. I guess ctrl+f really is my friend. :P
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    General Scripting

    That worked, thanks!! Got it up and running and it definitely makes it a bit easier to sort through being in the FO2 scripts. My most recent question still stands though, where are the status' defined for an NPC? I can't seem to find that anywhere. if...
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    General Scripting

    Getting page load errors when trying to pull down the mod.
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    General Scripting

    Another question I had. In the vault13.gam file for the global variable 118 this is what is defined: IAN_STATUS :=0; // (118) // Ian from Shady Sands :=0; // (Alive/Dead/Where) So when you are looking at the following code: if ((op_global_var(246) ==...
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    General Scripting

    @ Dude101 Ya I've looked through a lot of that documentation, though thanks for the link! I've also noticed that there isn't much FO1 docs hehe. The FO1 to FO2 conversion. Is there a mod that has done this? @Cubik2k I figured it might be similar, looking through the Fallout_Editor.doc did...
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    General Scripting

    Hello all. Just digging into some of the scripting for Fallout and had a few questions after going through all the documentation I can find. First off, where are the functions defined? For example : op_start_gdialog(235, op_self_obj(), 4, -1, -1); Is there anywhere that says what each...
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    Re-creating Fallout 1?

    For those interested: http://fallout3mod.com/
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