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  1. Horusxav

    Official and Unofficial 1.02 Fallout 2 patches - Official and Unofficial 1.02 Fallout 2 patches

    All the Fallout 2 1.02 patches Installation : Copy fallout2.exe and either the data folder or the patch000.dat Past in your Fallout 2 installation directory (X:\...\Fallout2) Download links : Chinese unofficial patch 1.02d Czech unofficial patch 1.02d by Somnambulus English UK official patch...
  2. Horusxav

    Dat Explorer by Dims - Dat Explorer by Dims

    Dat Explorer & Packer/Unpacker with graphical interface by Dims (dims@hot.ee) Contains : 1.43 source codes Dat Explorer 1.42 Dat Explorer 1.43 Dat Explorer Beta DatRepairer 2.0 by KIA You'll most likely use this to unpack the annoying .dat files... : Run Dat Explorer 1.43 Double click the...
  3. Horusxav

    BIS Mapper - BIS Mapper

    If you just need the patched Mapper without the complementary ressources : Download Installation : Copy the "BIS mapper" folder anywhere you want Open mapper2.cfg with any notepad and change all the "..." into your own path (for example : C:\games\Fallout2\) : - 49 ...
  4. Horusxav

    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    @AlbertCole you're right, just install Fallout 2 and then the RP. The sfall version included in the RP is an old one so you could also update it after installing the RP, but it's not mandatory at all. Have fun^^
  5. Horusxav

    Fallout Database

    Hey @Korin, I'd be pleased to do the Fallout 2 related stuff since i've got some free time now. It'd be cool having 2 big backups. But would it be possible to add more subsections? Because otherwise it's gonna be a complete mess For example, for the mods there could be : weapons, locations, demo...
  6. Horusxav

    Fallout 2 mod My first Fallout 2 mod

    Hello ! I don't know exactly how to do that but I guess you could try checking the pimp's and prostitute's scripts in New Reno. I believe that after the game their dialogue change a bit. I'm a noob but I'm guessing it should be some kind of "if gvar game end =1" thing^^ I don't have my laptop on...
  7. Horusxav

    Trying to mod Fallout 2 ;)

    Trying to mod Fallout 2 ;)
  8. Horusxav

    Home sweet home - Home sweet home

    This mod is fully compatible with Killap's Fallout 2 Restoration Project 2.3.3 What it does : Just adds a new location south of New Reno called "zmansion". To get the location, talk to a guy in New Reno (he's in second street... you should be able to recognize him : he's in the group of junkies...
  9. Horusxav

    Fallout 2 mod Home sweet home

    @J_Fred Thanks :smile: ! @Mikael Elofsson Sorry it's only working with RP 2.3.3 at the moment. I'll make it compatible with megamod when i'll have more time ;) not very familiar with it for now :oops:
  10. Horusxav

    Fallout 2 mod Home sweet home

    Hello ! Just finished the map (there is now a very useful swimming pool ! + other things, check readme), here's the link to version 1.1 : http://www.mediafire.com/download/45auopbcqbaea8i/Home_sweet_home_1.1.rar Have fun :D
  11. Horusxav

    Fallout 2 mod Home sweet home

    Huh just click fallout general modding for example and press +POST NEW THREAD :p If you're on phone you might not be able to do so
  12. Horusxav

    Fallout 2 mod Home sweet home

    Hello so i just got into modding fallout 2 (not even a week ago) and made a little mod. I leave the link here if anyone's interested ;) It adds a new location south of new reno (to get the location on your map you must talk to a newly added NPC in New Reno 2nd street), then kill some critters...
  13. Horusxav

    GDialog::Error Grabbing text message!

    I love you Darek ! It was actually the 2nd possibility. The problem was that i was using the RP and never thought there was a link between SCRIPTS.H and SCRIPTS.LST Thanks so much ! I'll finish my mod this afternoon if i got time And Happy New Year ;)
  14. Horusxav

    GDialog::Error Grabbing text message!

    Exact same error when adding this script to a critter : #include "..\headers\define.h" #define NAME SCRIPT_ZGUYLOC #define TOWN_REP_VAR (GVAR_TOWN_REP_KLAMATH) #include "..\headers\command.h" #include "..\headers\NewReno.h" #include "..\headers\ModReact.h"...
  15. Horusxav

    GDialog::Error Grabbing text message!

    Hi, i've got a problem with a script. I modified : FSFACE.SSL I renamed it, added a new entry in SCRIPTS.H and SCRIPTS.LST, modified it Then i took FSFACE.MSG, renamed and modified it After that i associated the MSG and compiled using sfall compiler The new.msg : {100}{}{A computer} {101}{}{Your...
  16. Horusxav

    Highwayman spawn location mapper

    Hmm i think you can actually see where you placed the start hex : - press F8 - move the camera far away - press F8 : the vault dweller will be standing at the exact position where you placed the hex (but just for half a second) Edit: thanks a lot Darek, works perfectly. When the map is...
  17. Horusxav

    Highwayman spawn location mapper

    Was thinking of just copying a script too Thanks vers much for your help :D
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