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  1. ropetight

    Starfield

    Culture uses kontrapunkt between of AI-driven crazy-level-utopia of Culture (Federation from Star Trek looks like stone-age cave dwellers in comparison) and the rest of the brutal universe (i.e. digital hell to torture "sinners" uploaded consciousness for eternity, and all possible cul-de-sacs...
  2. ropetight

    Why are modern isometric RPGs shit?

    Don't know about Clive's design intentions, and it is really hard to say that Grimoire has new coat of paint over Wizardry 8 or anything in last 20 years. I guess Clive just made Grimoire the way he wanted, but by release date - it is recent, modern cPRG. Gameplaywise - it is oldschool as you...
  3. ropetight

    Why are modern isometric RPGs shit?

    Grimoire: Heralds of the Winged Exemplar (not an isometric cPRG but blobber, so not mentioned before ) was released in 2017., later than Underrail. https://en.wikipedia.org/wiki/Grimoire:_Heralds_of_the_Winged_Exemplar Would you say that Grimoire: Heralds of the Winged Exemplar is modern cPRG?
  4. ropetight

    Why are modern isometric RPGs shit?

    I know that Underrail is newer than WL2, but it always felt like uno di noi, similar to Age of Decadence. But that is based on subjective feeling - if the only quantifiable criteriav for groupinggamesinto modern cPRG category is date of release, you are absolutely right. Underrail is modern...
  5. ropetight

    Why are modern isometric RPGs shit?

    Fisherman just stuck with me as inconvincing writing. You gave PoE2 much deeper analysis; it also seems you played it much more than me. But If I understood correctly, you also think that writing is superficial and that it missed a chance to build more convincing world. As for brutality, I...
  6. ropetight

    Why are modern isometric RPGs shit?

    Personally, I played all of the titles you mentioned and liked them to various degrees. Underrail really doesn't fit the description in title of this thread - absolutely not-shit, but not that modern in first place. Wasteland 2 played 3 times even the game is irritating and amateurish at some...
  7. ropetight

    Cowboy Bebop (2021) review

    Don't waste your time with Wheel of Time. It is cheap fantasy-by-the-numbers for the "young adults" and forced diversity. Much worse than i.e. Witcher, much closer to ill fated D'n'D big screen adaptations. I expected it will not do justice to the Jordan's books, but at least I expected some...
  8. ropetight

    DYSMANTLE - Post-apoc hack'n'slash?

    Enemies are some kind of mutated human/animal/plant hybrids caused by some evil corporation experiment or something like that. Lowest tier of mutants act like zombies, slow and oblivious to what is happening. Large portion of gameplay in the beggining is avoid detection to upgrade your gear and...
  9. ropetight

    DYSMANTLE - Post-apoc hack'n'slash?

    Played some in the early access, has very addicting gameplay. Breaking everything in zombie apocalypse is very satisfying for some reason.
  10. ropetight

    Mechajammer (formerly Copper Dreams)

    Played a demo on one of Steam Fests. It is a mischung of everything (stealth, cover system, physics, crafting...) and in form of basic tutorial. They didn't show much of RPG elements. Personally, I think they bit off more than they can chew, but who knows. If they succeed to make it good, it...
  11. ropetight

    The future of Fallout - IGN Interview with Todd Howard

    Oh, sorry, haven't touched it, have a thing against MMOs. I guess you are right, it has to be bigger. But the rest was even more pronounced, since modding scene didn't fix their game this time - they were on other side of trenches.
  12. ropetight

    The future of Fallout - IGN Interview with Todd Howard

    As their progression goes, worlds they build get smaller and smaller, with less simulation and more scripting. And when they try to simulate , it ends up broken as Radiant AI.
  13. ropetight

    Why are modern isometric RPGs shit?

    Success is sometimes misleading: lots of new developers want to be new BioWare or Blizzard, beacause that 's who was the king when they were kids. So, follow their footsteps and streamline even more, and use procedural generators wherever you can. Problem is that BioWare was already in decline...
  14. ropetight

    Why are modern isometric RPGs shit?

    Agree, art or extraordinary things rarely exist as product of corporate manufactures. There was an aphorism in socialist Yugoslavia that I will try to translate: "Commune of working class and citizens with healthy ears didn't write Beethoven's Fifth. Deaf guy in solitude did." Bigger teams that...
  15. ropetight

    Why are modern isometric RPGs shit?

    Exactly like that, just not funny, more like boring and preachy. :D
  16. ropetight

    Why are modern isometric RPGs shit?

    It now seems that Elvis & aliens, Boogie Nights milking in New Reno and that Dragon fella in SF were actually highlights of game.
  17. ropetight

    Why are modern isometric RPGs shit?

    Fallout 2 was made in simpler times, when pop-cultural references were still fresh, so it didn't look that bad at time. But it aged way worse than F1 - making it more contemporary made it less universal, less enjoyable without context I still play Fallout 1 from time to time, never occured to me...
  18. ropetight

    Why are modern isometric RPGs shit?

    One thing we often forgot is that the Fallout and Baldurs Gate were not small indie games in their time. Baldurs Gate came on couple CD-ROMs, voice acting and lots of cutscenes - signs of big production then. Fallout had avantgarde stop-motion animation of the dialogs and top notch graphics - I...
  19. ropetight

    Horror Film List & Suggestions [Curated] (includes links)

    I understand completely, I watched Roar in episodes. :D
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