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    New critters sound (again...).

    Yep, I checked them. This critter behave just like most of my new ones: if I hit it then the mapper crashes. If I miss then the critter gets closer to attack, then the mapper crashes....
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    New critters sound (again...).

    Hi there. I'm working on a new critter and got the usual sound problem again. This time I wasn't prepared about it though: I simply edited one of the existing human NPCs to use my custom sprites. So, what's the problem now? Does the engine read the .FRMs names? I know that the original .FRMs...
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    Fadein / Fadeout problem

    Hi Mario_Dweller. I sometimes have troubles with the fadein/fadeout commands too, when dealing with scripts. I noticed that most of my troubles come from a information flow mistake when my script triggers that function upon destroying/teleporting away the script recipient... Provided your...
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    Project announcement: Zero-Projekt

    Hi folks. MVBarracuda, I'd like to get updates about the dialogue scripting system. I'm not planning about a FIFE port of my mod, but I'm keeping an eye open on your engine project. Actually I'm still struggling to complete Fall '76, my project isn't dead yet. I also have no real...
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    Script list limit

    My script count is just below 1700.... And my scripts do work, provided I don't implement bugs/mistakes. In short the game engine can handle them. I didn't do anything to get to such script count (apart from making them, of course).
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    Project announcement: Zero-Projekt

    O.k. I'm not part of the team, but... Just simple tile making for a whole game is a pain... And the guys are making new graphics for a new whole game... In order to plan new graphics you need to plan how locations will look... Which means you already decided how the story will develop through...
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    Project announcement: Zero-Projekt

    Hi MVB. As far as I could understand your engine is already "productive", even if not for complete RPGs. What about a dialogue function?
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    Project announcement: Zero-Projekt

    Thanks Chewie. I thought it was a Poser model becouse of the clothing style... I didn't think about MakeHuman, even if I use it. Nice little application. I hope MVbarracuda and his crew will implement a better animation support than the one implemented in the original Fallout engine... Good...
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    Project announcement: Zero-Projekt

    Chewie, I see you have at least a character sprite. Is it fully functional? Is it a placeholder or was it made by your team? if so, which tool did you use? The details, out with the details...
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    New Van Buren screenshots

    *Very* interesting. So the player was going to be able to destroy scenery elements? I got a strange feeling though: the original Fallout graphics were neater, even with their low resolution and 256 colours palette. Is it only me?
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    Critters size and PC protos... ?!?

    Chris_Parks, I edited the proto with the flag and it soesn't crash the mapper upon hitting f8. It still crashes it when attack it though. I get the usual sound error window. Lisac2k, Andy's loader maker lets the player start with any sprite you whish, so my guess is the thing is hardcoded too...
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    Critters size and PC protos... ?!?

    O.k, a couple of questions: A): I made two critters for BGE which are causing troubles. They're huge critters, approximately the size of a deathclaw. The huger one crashes the mapper as soon as I hit f8, the smaller crashes it when I try to attack. I noticed that deathclaws/brahmins and other...
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    New critter uploaded.

    Hi there Alec (and hi tere all you folks). I'm pleased to get such compliments from a real artist... I must admit that lately critter making became a kind of drug for me... The point is when things go *wrong* one must have hobbies. It's a good way to overcome life biting. All the best, Alec...
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    Kurt Vonnegut, Jr. sees everything clearly now

    R.I.P Kurt, we'll miss you.
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    New critter uploaded.

    Thanks for you compliments, folks. In the meantime I've been working on the female critter: my aim is to make animations for all the weapons. This means I'll upload the whole Anim8or file too. Modders will be able to make their own human critters by rigging new models to the skeleton I'll...
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    New critter uploaded.

    Hi there. The bot isn't actually skinned, I simply applied a ready free camo texture... I'm actually tinkering with skinning though, so I might add a couple of grids... See you. EDIT: kinda managed to upload an image... Always a step beyond...
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    New critter uploaded.

    O.k Silencer, I sent you the critter .RAR. About the female character: I really don't know, she's really non post ap. You'll use the critter for everything you whish, of course... See you. EDIT 4/8/07 The critter is now uploaded. Enjoy.
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    New critter uploaded.

    Hi there folks. Actually I made three critters for BG&E (one was refused), this is why I've been AWOL lately. The bot is for the GUP, the hyena like rat is almost complete... I'm having lot of troubles with the walk/run animations: after I started animating the thing I discovered the model...
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    New critter uploaded.

    (provided I actually managed to upload the thing...) Ladies and gentlemen here you are Freewheeling Andy MkII. This new bot features full unarmed, pistol and club animation sets. The three critters you see on the left are ongoing projects, so stay tuned for more. Enjoy. [/URL][/img]
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    Need help with graphics and sound name

    Tile filenames are something like "tile456".... Locate the tile number, and browse the tile folder with Titanium frm browser...
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