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    Need help with graphics and sound name

    Open a map with the mapper, turn roofs on, make sure the tiles section is active, click with your mouse over the tile you're interested in, hit "p" on your keyboard, get the tile number in the tiles section. I don't know anything about sound files. See you.
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    Vault suit and Pipboy

    Use Loader creator by Andyspacetrain: you can have the player get both the jumpsuit and the Pipboy from the very start, and desable movies too. See you.
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    PROBLEMS....

    Hi there. Do you have any patch/mod installed? That's a problem that shows up when tinkering with cities.lst or similar files. What did you edit apart from critters?
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    Adding items to crates, lockers etc.

    Hi there. Look at Regen's latest thread about weapons, Wild_Qwert gave the answer. In short: yes it can do it. If I remember correctly Tactics walls have a different orientation from the Fallout ones though. See you.
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    Adding items to crates, lockers etc.

    Actually there's a clck+key combination... I can't remember if it's ctrl or shift+click. After that you type the amount you need. Handy when adding 5,000 + bucks...
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    Adding items to crates, lockers etc.

    Yes, of course: select the container, hit edit on the toolbar and then hit "add to inventory". There's a similar button to empty the container. This procedure works for critters inventories too. See you.
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    PROBLEMS....

    Hello there. I used to get the "Can't save..." warning when my folders were not properly organized. If I'm correct the mapper should be able to read and write files directly in and from the game folders, and both the game and the mapper should reside in the same Blackisle folder. This is...
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    PROBLEMS....

    Well, lotta stuff which can go wrong here... Please state the exact procedure you followed. Can the mapper read the new graphics? If it doesn't, then remember to edit the .LST file in art/critters folder. If the .Frms are fwandyaa, fwandyab and so on just add fwandy... This applies to *all*...
  9. S

    Map editor question.

    Yep, but in the automap scenery piece 66 is shown as... a scenery piece. That's why they made a wall blocker too. See you.
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    Map editor question.

    That's pretty normal and can happen with non-intrsection wall pieces too. To fix the problem they made an invisible blocker in the wall section, it's the piece number 620. See you.
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    FO2 Graphics Upgrade Patch (FO2GUP)

    Nope, it's the *same* model. The point is in isometric "what you get is not what you see", so to speack. The lack of perspective tends to alter shapes in some way. This is something well known by modellers working for isometric. See you.
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    FO2 Graphics Upgrade Patch (FO2GUP)

    Hi Continuum. The model is textured, and I mean I used a ready made free metal&rust texture... Probably a free sample from Turbosquid. The rest of th colour are just materials. I tried to skin the model, but I had to revert to ready stuff... See you.
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    FO2 Graphics Upgrade Patch (FO2GUP)

    Hi there folks. For Unkillable Cat: probably I forgot to get rid of an unnecessary frame. How did you notice? For Lexx: I think your method can definetely be useful. The bot wasn't made like so, I simply had the original animations in mind. Keep up with your good job, Azrael-Arkangel...
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    FO2 Graphics Upgrade Patch (FO2GUP)

    Hallo there, Azrael! Your characters really look good to me. Both of hem! :notworthy: I really mean it. Just a couriosity: 3d models or pixel art? No matter, my sincerest appreciation to you. All the best, Sirren.
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    Эроти&

    ?!? Overdark, just a couriosity... Where did you see it?!? See you, and best whishes for your mod.
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    Эроти&

    Hi Overdark, my apologies for the off-topic. Wild_Qwerty, for now I only made the brainbot MKII. The advanced security bot is still to come... Even if I made a couple of test models. I'm sorry about this misunderstanding. See you soon.
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    New critter sound problem.(*solved*)

    Anchorite, I thank you for the piece of info but I must admit I'm at a complete loss about how I'm supposed to handle it.... Am I supposed to hack into my own proto, or I'm supposed to set it via script? Any further help would be appreciated. Thanks again and see you soon.
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    FO2 Graphics Upgrade Patch (FO2GUP)

    Yep. For the record there are two: an advanced version of one of the original bots and a new mutant. If they can dig the girl critter out that would make three... I haven't been in touch with Continuum for a while now, so I don't know if there are more. For my critters I'd say 10 days or so...
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    New critter sound problem.(*solved*)

    Solved a vanilla doughnut... I made a few critters after this one and had no problems... Apart for the latest one which has it again. The name is seven characters long (including the two .FRM id letters). I remade the proto.... Nothing. Does anybody has any idea?
  20. S

    FO2 Graphics Upgrade Patch (FO2GUP)

    Wild_Qwerty, that would be *good*!!
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