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  1. V

    Questions for a Map/FOT:R?

    I'm getting ready to release a demo map and I'm wondering what exactly I need to do/include in the release.
  2. V

    FT Improver - a way to improve Fallout Tactics

    FTImprover gives the error 13
  3. V

    FT Improver - a way to improve Fallout Tactics

    Hmm doesn't seem to like my 64 bit windows pc, I'll have to try it in a VM
  4. V

    Questions for a Map/FOT:R?

    I'm back: Can the game clock be set to a new start time, and can campaign events be triggered by a specific time on the clock?
  5. V

    FT Improver - a way to improve Fallout Tactics

    Sweet going to have to give this a try and see how well it works
  6. V

    Questions for a Map/FOT:R?

    Yeah its checked still a no-go
  7. V

    Questions for a Map/FOT:R?

    I'm still having trouble with the impactfx: here's the nuts & bolts I've got a default male BOS, Weapon type: Rifle (also tried SMG) Ammo Type 10x24mm (custom) Range: short Anim: single (also tried burst) ARC: Straight (also tried none) Projectile Sprite:sprites/impactfx/Projectile...
  8. V

    Questions for a Map/FOT:R?

    Ok so I'm creating some new projectile sprites and I can't for the life of my remember how many directions they're suppose to have was it 8?
  9. V

    Questions for a Map/FOT:R?

    As usual Req is right on the money, but moving on I've got more questions. Is there a way to setup trader/barter tables, similar to the ones in FO1/FO2? I guess I could create a "table" actor with the barter dialog? Not really the place for this but has anyone tried to run Fallout...
  10. V

    Questions for a Map/FOT:R?

    I trying to rework the damage system for mod does any one know how Interplay determined the damage values for tactics? Is there some sort of mathematical formula or did they just eyeball it?
  11. V

    Questions for a Map/FOT:R?

    Thanks for all the input, at this point I opted to just use the m72 LAW as the default reloadable single shot rocket launcher. I also added both an RPG and a M202 multiple shot rocket launcher. I might attempt to add the law as disposable launcher later. Also I have some more questions...
  12. V

    Questions for a Map/FOT:R?

    Thanks, requiem I thought I read about that somewhere, I'll definitely read that tutorial. Another question though I read in a post somewhere on here or maybe it was over at DAC about disposable rocket launchers such as the m72 law or the AT4. Has anyone has success in creating one of these...
  13. V

    Questions for a Map/FOT:R?

    Requiem's method worked perfectly and I setup the mine type as trigger so that the player can't detonate it or see it now. I have another question though, I'm putting the finishing touches on the mission 1 map and I'm experiencing what I'd call light bleed-through in the underground parts of...
  14. V

    Is it possible to make stat improving accessories?

    I don't think you can add perks.
  15. V

    Questions for a Map/FOT:R?

    Thanks , I was hoping that it was something that easy. I need to use a mine I think though, I'm using the mine as a workaround to break the door when I shoot an oil drum i.e. oil drum explodes and the mine explodes thus breaking the door. I just don't want the player to see the mine.
  16. V

    Questions for a Map/FOT:R?

    I need a way to make a mine completely invisible not just hidden but invisible to the point where a player can't see it. Does anyone have any ideas on how to do that?
  17. V

    Questions for a Map/FOT:R?

    Ok, but will importing a new sound file say for mission 1 invalidate the current sound for it?
  18. V

    Questions for a Map/FOT:R?

    Alright that is what I thought you meant thanks. Also I starting to play with sound/music for the mod. I'm wondering if anyone knows where the default sound text files that control what plays in the Core Default missions? I've looked for them in a few different places with no luck.
  19. V

    Questions for a Map/FOT:R?

    Thanks, requiem I should have checked the npc's a little closer after I moved them, I'm surprised I didn't catch it sooner :shock: . Not to ask a dumb question but what do you mean by re-link the txt files?
  20. V

    Questions for a Map/FOT:R?

    Any fixes for the speech bug? I fixed the npc problem I forgot to check what their starting stance was set to. Also I'm trying to use the flamable entities i.e. oil drum to destory one of a door from the breakable door mod. It doesn't appear to be working even though the oil drum is set to deal...
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