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  1. st0lve

    We hereby present to you: 1 Afterfall screenie

    Or maybe the one how took the screenshot got a crappy computer? :o But as for that, makes my final question; Whats up with the 2 different engines? The news screenshot isn't by far the same engine, if you ask me, the linked shot looks like a rendered picture (in an 3d application). So...
  2. st0lve

    Millenia's arts thread

    Most people that popped out of the HL communites have quality skins. If you've been a part of any random skinning community then you know what I'm talking about. Btw mil, what texture maps are you using, 512s?
  3. st0lve

    We hereby present to you: 1 Afterfall screenie

    I know you are doing it for free, I know how long such things take. I've been working on Insurgency for more than a year, it takes dedicated people, but thats really hard to find. I can't wait for more info and stuff when you get the page up.
  4. st0lve

    We hereby present to you: 1 Afterfall screenie

    Finaly 1 guy understood what I was talking about, aswell as the link you (intox) posted on page 1. As for you being professionals, I've followed Aferfall (and bourg.. I can't spell it) for a long enough time to know what you guys can do. I've seen great and promissing work from you guys, it's...
  5. st0lve

    Millenia's arts thread

    STOP RIPPING OF X-CON!1!~~~2! Cool to see that you "finaly" got your own style. My only crit is that the wood on the shotgun doesn't really look real, it's something with the lighting I think.
  6. st0lve

    We hereby present to you: 1 Afterfall screenie

    But why show off screenshots that look like shit compared to what they have showed? If you ask me, it looks like they are working on 2 different games, atleast with 2 different engines. Why don't you show us screens with the quality that you posted a link to? It would make a much better...
  7. st0lve

    We hereby present to you: 1 Afterfall screenie

    Seriously this was real let'down. I looks tbh. just like HL (no not HL2). And it's too clean, too square (the barrels) and HORRIBLE lighting. For the love of god fix the lighting (I hope the screen is photoshopped, if not that engine is crap D: ). Such a difference from the outside shots...
  8. st0lve

    For your consideration: Forlorn World Interview

    Yeah, someone translate the most important parts! Does anyone on the team speak english at all? :o
  9. st0lve

    For your consideration: Forlorn World Interview

    Awesome I totaly understood that :( Translate the whole thingy someone and I'll give some luv. Looks and sounds promising :)
  10. st0lve

    Afterfall goodies

    It's cool except that I cannot read polish.
  11. st0lve

    Afterfall goodies

    That looks really low quality compared to the other 3ds max shots we've seen. Those screens could just aswell be on Torque. Haven't seen the video yet, will do later. I don't feel like the models are even within the same range as the worlds, the models have superb quality, but those...
  12. st0lve

    metal armour

    Here is an UV tutorial: http://st0lve.net/files/ank-uv-video.zip (~5mb, needs Techsmith codec) As for skinning, you just need LOTS (no offence) of practice. And you could always use lots of referance pictures and stuff to help you out with that kinda things. There are tons of tutorials on...
  13. st0lve

    Forlorn World Model

    Thats a pretty nice model actually, atleast if you aren't suppose to be veiwd a bit smaller ingame.
  14. st0lve

    The Fall Polish version released

    It's dumb to release an english version 1 year after your first release :S
  15. st0lve

    Atomic Dawn over Los Angeles

    Its not real atleast, thats for sure.
  16. st0lve

    Afterfall: Prelude Set For December

    Yeah Im excited about it, I can't wait to try it out. I just feel that Ive been a part of game dev. long enough not to trust in dates.
  17. st0lve

    Afterfall: Prelude Set For December

    No, it depends on the quality of the demo, and remember, the demo needs to be picked up by a publisher aswell. If not, a professional dev. studio would loose half a year worth nothing.
  18. st0lve

    Afterfall: Prelude Set For December

    I mean you just switched engine, again. (or like some months ago?) Most professional demos\techdemos take atleast 6 months, maybe even more. But good luck anyhow.
  19. st0lve

    Afterfall: Prelude Set For December

    If they manage to do that, I'll clap. Cause they don't. Atleast not with everything on that list. That would be next to impossible without a team working fulltime and overtime.
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