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    Falche 2: Character data (main1) not found

    Hello, I've been trying to get the Falche 2 character editor to work because i'm kinda stuck in a quest i which i need a high lockpick skill and i wanna get it done.I installed in in the fallout 2 main directory, where the FALLOUT2.EXE is but when i select a save(save1 in this case), i get this...
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    Megamod 2.3 technical issues and suggestions

    I encountered a CTD while using the revolver with the upgrade. Each time i try to fire it, bam black screen and CTD.
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    Fallout 2:Where do i get myself a damn gun ?!

    Well, i recently found my good old fallout 2 disc, got it patched up and wanted to play. Had to go through the annoying temple of giant ass bugs and did all the quests in arroyo. Went to Klimath to try to get myself a gun but nobody there had one to barter! Went to the den and again, nothing...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    http://www.fallout3nexus.com/downloads/file.php?id=142 Great job on V12.The only anoying thing that keeps bugging me off is *drumroll* ENERGY WEAPONS! Mainly laser weapons.Plasma are awright.Don't you find it strange that 9 shots from a AR kills a power-armored npc yet 9 shots from a laser...
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    GECK is here.

    Pretty much.
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    [I R SMART] dialogue skill checks unretardified

    Why?It's not like it changes anything.It's just more choices depending on the way you built you're character.
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    Fallout 1 and 2 in game

    Impossible even with the GECK.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Full TB gameplay in fallout3 would be stupid.The game is not designed to be like that and it will never work in a 3d environment. The run and gun AP and vats mix is the way to go. Maybe expand vats some more when the geck comes out. But if you realize full TB in F3C, you should make it...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Ok, i just started a new game using energy weapons and i must say they need a huge buff.The rareness of those for a good part of the game and the feeble amount of damage they do compared to the recently buffed small guns makes them worthless.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    You know, i have some level designing experience, not specific to Oblivion but if the basics of the editor are simple, i could help out. I'm thinking about doing a DC vault-city. Maybe vault 76? :o
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Is it normal that the Chinese AR got beefed up so much?To the point that it does 90 dmg?Is that per bullet or by burst?
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Totally agreed.Would make leveling up more important. Unless, the amount of xp necessary would be lowered.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Dubby, i'm having abit of a problem with the weapon *Ripper*. The run and gun AP is making it fubar right about now.It's basically a chainsaw that drains your Ap completely in 3 seconds. Might want to lower the AP cost on that so it's a viable melee option. On the other hand, the sniper...
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    90 on Small Guns and still as tedious.I always crouch too.
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    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Dubby, you should beef up the accuracy of the sniperrifle. I seriously miss way to many shots because of the constant hovering of the crosshair and scope.
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    F3C - Fixing the Main Quest, a Discussion

    Van Buren's start reminds me of Oblivion :lol:
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