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    Fallout D20 - is fan-made on-line RPG, based on NWN2

    The Enclave fights against the Chinese Army?
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    T51b Armour sprite

    Post it freely on mediafire. I'll definitively try to create a PA TH. :ok:
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    Cycling colors FRM editor

    Mash, thanks for your contribution. I'll test it today and post the results tomorrow. You arranged the animated colors inside the FRM just as they appear in the Fallout2.exe? Pixote, did you try replacing default.pal with the one from master.dat?
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    New animations 2

    Valkirie, your mockup model looks better in regards to size. The FONLINE 3D model looks somewhat thin. Lexx, is that the final model?
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    Honest Hearts screenshots leaked, trailer coming soon?

    So the tribals are back. Didn't Chris Avellone acknowledge how they were an unwise choice for the setting... or I'm imagining things again?
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    Talking Heads

    Darin (here http://www.nma-fallout.com/forum/viewtopic.php?p=873778 ) made a really detailed model of T51b Power Armor. We're one step closer to a PA talking head (I hope). If he won't be able to make a TH, maybe some of the resident experts could pick up his model and produce a fine PA TH.
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    T51b Armour sprite

    Hi Darin, that is a pretty detailed T51b. Well done :salute: I can imagine it being animated as a Talking Head in Fallout 2. Once we finish our Omega armor conversion to Fallout 2, what say you? ;)
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    Cycling colors FRM editor

    I'll check it out, thanks. So far we know which colors get animated but we don't know their starting indexes. This can produce noticeable differences in animations (speed, direction, & overall feeling). We can all use animated colors right now, but without a correctly indexed palette we'll all...
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    [Collection] Inventory FRM edits

    Looks like they have art for your flamer pistol, Pixote :) Thanks for these
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    Cycling colors FRM editor

    Actually, it was pretty trivial :look: Just press F12 and open up the screenshot in Photoshop to access the palette. You'll see how the palette's cyclic colors move all the time (the engine is doing that). At one point I compared palettes from FO1, FO2, and Mapper and they were all different...
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    Cycling colors FRM editor

    OK, I did some testing over the weekend and I have to say that this will be tough. The problem is in the fact that the engine moves cyclic colors inside the palette all the time! (even on the main menu) :crazy: I can't determine their starting positions (indexes) at the moment. If I set...
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    Scenery stuff and such...

    Lexx, here's your wasted cop car. :) I made two versions of it so pick the one you like. "Parked & wasted" version "Don't drink & drive" version
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    Cycling colors FRM editor

    UPDATE: It seems I was wrong here. I had color_cycling set to 0 when I tested this. :oops: So regardless of the FPS, the colors will be animated. This means we have to use two palettes - one for static FRMs without the animated colors and one for animated FRMs with all the colors. This is so...
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    Cycling colors FRM editor

    It was a happy day yesterday, Pixote, because I managed to create a FRM with cycling colors animation :dance: So here it is, the complete Fallout palette with all 256 colors (I just replaced their black/transparent with our blue/transparent at index 0)...
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    Omega Power Armour sprite

    That's great! :) Once you're ready to go, come over to our Fallout 2 critters thread here http://www.nma-fallout.com/forum/viewtopic.php?t=50693 and we'll help you out! Looking forward to this!
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    Cycling colors FRM editor

    Thanks for the useful information. I didn't know our Fallout palette was incomplete. I'll go and play with it a bit and post any progress Edit: It has already been done. http://falloutmods.wikia.com/wiki/Pal_animations#Animated_colors Here's what I have so far
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    Omega Power Armour sprite

    Hi Darin, congratulations on your finished creature. Can you make this sprite for Fallout 2 (change the angle and possibly size)?
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    Cycling colors FRM editor

    After a couple of failures it seems to me that I can't use Frame Animator for scenery with cycling colors animation (the active pixels turn white). I noticed that the FRMs have FPS set to 1 and Frame Animator supports this. Does anyone know of a way to handle such FRMs, some other editor...
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    Photoshop Action Tilecutter

    Well done Pixote, I'll definitively use this one from now on :clap: You should post a link to your tutorial here in the Tutorials sticky
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    The forgotten revolution of Fallout

    It's good to see how the originals get praised by the journalists after a decade. And for the right reasons. Let's hope Bethesda takes notice of that and improves. I doubt anyone will call FO3 a classic after a decade. In what way do you think it could be better I wonder? I thought the...
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