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    Bethesda: actually, Fallout is ours

    I just remembered, there's a graffiti in Fallout 2 somewhere (New Reno?) that says "JDA Wus" :lol:
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    Fallout Tactics Artwork for Fallout Mods

    I don't have the image with me right now. It's one of the overturned trains. I'll try to figure it out on my own and ask for help if I get stuck
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    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    Maybe you should consider handing over the project to somebody else?
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    Fallout Tactics Artwork for Fallout Mods

    How do I cut large scenery parts and fit them into the game?
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    Talking Heads

    Beezutor looks like a demon. @Jotisz Why don't you give Vic an earring in one ear? You know, to give him a little bit of tough / edgy PA character ;)
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Hi Timeslip, can you fix these graphical glitches in Fallout engine http://www.nma-fallout.com/forum/viewtopic.php?t=57703 http://www.nma-fallout.com/forum/viewtopic.php?t=57614
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    Interesting graphical bug with animated scenery

    Hm, I'll ask Timeslip if it could be fixed
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    Interesting graphical bug with animated scenery

    If you place an animated scenery (computer, burning barrel) behind a wall, it's animation will not load. In fact, if you place is so that one part of the scenery is behind a wall and the other isn't, the revealed part will run its animation while the other won't. Can anything be done about this?
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    Critters "jump" after first animation

    I checked this out again and I can confirm that the jumping doesn't occur with unarmed critters. EDIT: The jumping is present in FO1 as well so it must be an old bug
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    Original FO/FO2 Polymeshes

    http://en.wikipedia.org/wiki/Deluxe_Paint_Animation This one was used for scenery, tiles, walls, etc. http://en.wikipedia.org/wiki/Deluxe_Paint
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    Music, Ambience, Soundeffects and the like

    Those who say that the music is bad obviously haven't explored ambient music beyond Fallout's soundtrack.
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    Original FO/FO2 Polymeshes

    Remember also that they used different tools and techniques back then. As far as I read, all death animations were touched up in DPaint Animation, a really old but great DOS program
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    Music, Ambience, Soundeffects and the like

    Very good music. :clap: I can see your influences. One song, "After It" IIRC, has some errors and stutters occasionally so you might check that one out
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    Critters "jump" after first animation

    That's not the problem here. I'm talking about standard critters with animation support for their weapons. I can't recall at the moment if weaponless critters jump as well.
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    Critters "jump" after first animation

    I place a critter on the map and then enter the game mode with F8. Then when a critter does its first default animation, it "jumps" a hex forward. All subsequent animations do not make it do this. How can I get around this?
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    FRM woes

    Sorry for digging up this old topic but I have the same problem as OP. Here's the image for comparison. The left one becomes brighter only after I convert it to FRM (when it should stay the same as the right one). What are you guys doing to prevent this?
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    Blue Velvet – Fallout 1 into Fallout 2

    I don't see why there's a problem with "rusty walls in a blue cave". Don't you remember Vault 15 from Fallout 1? Here's a pic of the entrance http://fallout.wikia.com/wiki/File:Fo1_Vault_15_Entrance.png I can't remember anyone saying anything bad about that design decision and I'm talking about...
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Can you change existing or add new Traits / Perks with this mod?
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    Talking Heads

    Jotisz, this picture might help you make your supermutant better
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    My issues with New Vegas

    I honestly hate how Van Buren/New Vegas was/is filled with nods towards Greek mythology and Ancient Rome. I mostly blame Sawyer for that.
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