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    Fallout Reviewer's Guide

    That letterhead takes me back. Thanks for the memories!
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    Fallout 2 For Dummies

    Saw this on Kotaku, didn't see it posted here. http://www.octopusoverlords.com/forum/viewtopic.php?f=2&t=61346 It's a post that details one player's experience with FO2 playing a IN 2 character.
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    Special Edition dev diary & Survival Edition announced

    I cancelled my Gamestop pre-order to pre-order this from Amazon. The clock is cool enough (for me) to pay the difference. I'm not a big fan of the bobblehead, but the lunchbox and the clock are very nifty keen.
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    Post-Apocalyptic books

    Yep. Read all of them except one (which I can't remember the name of). Good series, if you're into the Deathlands-type book. Lots of action, not much actual story going on. I liken them to pop-corn books. Leave your mind at the door and enjoy the ride. The series starts off with a limited...
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    Fallout 3 will not have a demo

    I'm glad you enjoyed it! If I'm not completely senile, there was quite a bit of discussion internally about doing a demo for an RPG when we planning for the FO1 demo. Not many RPGs did demos at the time. Most of those that did were shareware projects, which wasn't going to work for us. I...
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    Fallout 3 will not have a demo

    People enjoyed the Fallout 1 demo? Cool. Personally, with the magic of hindsight, I think the Fallout 1 demo was a mistake. Looking back, I think my issue with the demo is that it took time away from the actual game we could have used for balance issues and bughunting. I also didn't think...
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    Blast from the past: june 1996 project GURPS preview

    I know it got backed up and archived. I'm pretty sure it still exists. The more difficult problem would be actually finding it. The archive is probably tucked away into some dusty box sitting in a warehouse. Right next to the Ark most likely.
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    Gary Gygax is dead

    Without Gary Gygax, TSR and D&D, it would have been highly unlikely our favorite game would have been made. At least half the team were involved in some sort of RPG campaign at work. But going even farther back, without D&D, there is no Bard's Tale. Without Bard's Tale, no Wasteland. The only...
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    Blast from the past: june 1996 project GURPS preview

    Wow. I had completely forgotten about that article until now. Thanks for posting!
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    Fallout 3 developers on Fallout

    Two comments on the interview: 1. Interface & Hotkeys I've been playing FO again and there are definitely areas of the interface I would re-design using the experience I've gained over the years. Skill use and Inventory are _way_ up there. Bummer the guy didn't find the hotkeys, it makes the...
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    Reminder: Read Xulm's Comic

    I like it! Can't wait to see the next page...
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    The Czechs scoop the world: new Fallout 3 screenshots

    Nope. I wasn't part of the FO2 design team. About the only thing I did for FO2 was write the manual.
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    The Czechs scoop the world: new Fallout 3 screenshots

    I did most of the backstory for the weapons. At the time, I was a shooting enthusiast and made most of it based on real world weapons. I haven't been shootin' in years, however (lack of time, places to shoot in SoCal and lost my regular shootin' pardner.) I tried to keep it semi-realistic...
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    The Czechs scoop the world: new Fallout 3 screenshots

    Knowing what we know now, that probably would have been a good idea. At the time, it seemed very reasonable decision. I did approve the furry Deathclaws in FOT, unlike the Hummers from the intro and in the game. I tried very hard to get those changed to Jeeps or something more fitting to the...
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    The Czechs scoop the world: new Fallout 3 screenshots

    Yep, that's the one! The paint job wasn't necessary for the laser scan, they added that later.
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    The Czechs scoop the world: new Fallout 3 screenshots

    Yes, they are. Yes, they are, too. Yes, there is. Possibly, it's been 12-ish years for me for this particular topic and it would not shock me if there was another reason. However, my nagging memory is telling me there was some kind of technical issue for the switch and that the technical...
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    The Czechs scoop the world: new Fallout 3 screenshots

    I'm pretty sure the main reason that the Deathclaw lost its hair from concept to production was a technical limitation of the rendering software at the time. I can't remember if it was the amount of additional rendering time required, an animation issue getting all the hair to move properly, or...
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    Fallout's 10th anniversary: Vault 13: GURPS screenshots

    That was certainly the plan. The combat system was pretty much a literal translation of GURPS Advanced Combat. All the maneuvers were supported, all the damage types, results, etc... The GURPS Basic Set _was_ the design manual for the combat and character engine. There was no design document...
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    Fallout's 10th anniversary: Vault 13: GURPS screenshots

    Those screenshots are by Scott Campbell and they are concept/prototype. Scott is a very talented designer, programmer and artist. He would often create working mock-ups. I found those screens in a folder he left behind, so I'm not sure if they were just mock-ups or if he had anything working...
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    Fallout website up and Vision Statement revealed

    Bah, you can have my smiley when you take it from my cold dead hands... erm, forget I said that. Some of you might take that seriously... ^_^
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