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    Bethesda`s odd moral - karma (some spoilers)

    No - I wanted to let Ian live. I killed Lance and became an enemy of Arefu. You can not kill anyone in The Family w/o becoming an enemy of Arefu. I am speaking from a point when a) you have convinced Ian to go home, but you have not yet made any sort of deal with Lance. The point here is...
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    Bethesda`s odd moral - karma (some spoilers)

    No, I explored EVERY conversation choice. I researched their 'Laws'. Please don't assume I went in there with 'guns blazing'. I talked to them, and I don't think they are 'good'. At best, they are crazy. At worst, they are homicidal. Where do they get this blood? From other people...
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    Bethesda`s odd moral - karma (some spoilers)

    The karma is definitely... odd. I'm playing a 'good' character. After meeting the family, what I wanted to do was: 1. Send the boy to his sister, since he said his sister suppresses his 'hunger' 2. Kill The Family, since they are.... well, cannibalistic, murdering, idiot cultists...
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    Gripes about the writing

    [Intelligence] Why is there such a disparity? Some logs are good, but the dialog is universally awful. [Perception] Perhaps this is because writing a diary is easier, since you can tell a story. Dialog requires interaction, and Bethesda can't do human interaction. I agree. Logs and diaries...
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    Imagination - The cornerstone of Fallout's Universe.

    While you're 'correct' that environmental factors do affect sneaking, I think it's a pretty easy factor to overlook because of how poorly 'balanced' it is. That is, it does seem to work perfectly in some cases, but in other cases it's so flawed that one might not realize it exists at all...
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    Gripes about the writing

    Fallout 3 dialog in a nutshell: NPC: What do you think of my dialog, whoooo boy! *** [Intelligence] Dialog is what we use to communicate. [Perception] So you're saying dialog is how we communicate? I think you talk very well. -You make no sense, please explain. Die, scum writers...
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    combat engine - missed opportunity

    Yet I've actually played this system. It's so far superior to Fallout 3's combat system, it's sick. It's honestly along the lines of what FO3 should have been. Roll up movement and action points, allow for 'aimed' shots, only enter combat mode when enemies are near (normal movement at all...
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    combat engine - missed opportunity

    any of you with PS3s, please check out Valkyria Chronicles. Wow. Imagine well done first person turn based action. It's fantastic. To oversimplify: In combat, you get a certain number of 'action points' for movement. In gameplay videos this will look like a timer, but in actuality...
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    Bugs and problem reports

    thanks, i was particularly happy with that one. i have no idea how complicated it would be to do, however.
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    Bugs and problem reports

    Actually, you're right. I suppose my issue is that this junk is so prevalent that it should be worthless, but in actuality it should be so rare as to be valuable. Case in point, that combines several of the issues I listed above: After killing off all the raiders in their Bazaar, I sat in...
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    Enemy AI

    the AI is busted, regardless of the occasional, possibly accidental, flanking maneuver. the vast majority of enemies either stand still or rush you, and if they're rushing you, it's almost always a suicide mission (assuming you have a super shotgun, just VAT them in the head at close...
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    What did Bethesda actually do better than Black Isle?

    I didn't say the stuff attributed to me above - that was someone else. I agree with what you say, though - nothing in the game feels like a useful choice. I enjoy the exploration, but I hate most of the mechanics. My current list of gripes, bugs, and overall problems with the game can...
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    What did Bethesda actually do better than Black Isle?

    I've never played Thief or Oblivion or any of those, just Wasteland + FOs. As for the lock getting jammed, that's why I mentioned the 'reload' option. But hey, I'm a fan of games like Nethack that villify scum saving - if you die, you start over. This causes an immense amount of...
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    What did Bethesda actually do better than Black Isle?

    The problem, though, is that they took it too far. Specialization is no longer 'risky' at all, to the point that it's difficult for any two characters to be different, with the exception of who you decide to kill. It would be hard to make a character that can't do pretty much everything in...
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    What did Bethesda actually do better than Black Isle?

    my favorite improvement - Lockpicking on a PS3 with rumble is actually quite fun. The feedback feels right, and (I think) it's based on your character's skill level. It doesn't feel 'gamey', it feels right. I also like the hacking mini-game, though I don't know if character...
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    Bugs and problem reports

    First post, but I've been reading this site off and on for years, just stuck with a hotmail account and never got around to signing up. I'm on the NMA side of the Fallout 3 debate. I'm playing FO3 on the PS3, though I think most of the bugs I've experiences are platform independent - in...
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