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    IGN Fallout 3: Six Hours of Exploration

    Well, I know it's sad and pathetic, but Hines (I think it was him) was quoted saying that they don't like to spend too much time in the design stages and they often go right into production... so, to answer your questions: Yes.
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    Gstaff clarifies 24-hour town pacification

    As far as I know, in the expansion for Gothic 2 (Night of the Raven) there are some instances, but not always, when if you're wearing the wrong armor everyone turn hostile on you. For example wearing the bandit armor and approaching the pirates camp and viceversa. I don't remember if this...
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    Gstaff clarifies 24-hour town pacification

    LOL, I love how Method 1 to cross the bridge is shoot the crap out of the enemies in VATS mode, and the Alternate Method to cross the bridge is to shoot the crap out of the enemies in real time. They should have turned the turret against them for a better example, but no...
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    Gstaff clarifies 24-hour town pacification

    Sorry, my bad, the time space between the releases of Gothic and Oblivion is actually 5 years, which is still a ridiculously long period of time to improve on the standards of the market, but despite that, Bethesda actually took a few steps back in the AI department, and they even market it like...
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    IGN Fallout 3: Six Hours of Exploration

    Eh... suppose, for the sake of the argument, that there's an outbreak of the Bubonic Plague in your country and there's no treatment for it. Wouldn't you freak out????
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    Gstaff clarifies 24-hour town pacification

    Gothic 1 had a clearly more complex, elaborate, effective and realistic AI, and that game was released 7 years before Oblivion. G1 being at the time programmed by a handful of rookie german dudes in a flat. Bethesda is just a synonym for the word 'mediocre'.
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    OXM outtakes hit blog

    Exactly, it's the same marketing bulshit Bethesda pulled off with Oblivion... "OMG, every NPC has its own schedule, seemingly creating a believable, breathing world!!1one!!" like it was something new and original. Only not, Gothic 1 did it years before and did it 10 times better. Same with...
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    [FO2] Military base, level 2, BIG problem!

    Yes, reinstalling the patches makes the savegames load but the level is still bugged. Oh well, I guess I'll start over in a few months... I appreciate the help, anyway. Thanks.
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    [FO2] Military base, level 2, BIG problem!

    No, I did not fast travel into the base. I tried SledNeck's solution once and it didn't work (savegame error when attempting to load). I'll try again, though.
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    [FO2] Military base, level 2, BIG problem!

    Ok... I'm at the military base, fairly near the end of the game, I fix the generator, go to level 2 and the fight with the Super Mutants gets more complicated than it is because my party members keep rushing toward them, so I decided to reload at level 1 and change their behaviour through the...
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