Search results

  1. L

    F2: Combat Overhaul Mod 2.0

    Not equal but similar. Just like gauss rifle, vindicator/bozar and pulse rifle are not equal but all make good choices end game.
  2. L

    F2: Combat Overhaul Mod 2.0

    Your point would be valid if all fallout players agreed one weapon is more awesome than other. We would have a powerful but lame weapon (i.e spear) and another weak but awesome (i.e sledgehammer). But since that will never happen my point still stands. Similar weapons should be roughly equally...
  3. L

    F2: Combat Overhaul Mod 2.0

    You misunderstood me. I don't want to have an easy game. I don't want overpowered weapons from the start. I agree with you that having to struggle early on is a part of fallout world and I'd never change that. But my issue with sledges is that they are damn useless. I like to bash people on...
  4. L

    F2: Combat Overhaul Mod 2.0

    I was under the impression that for the intended behavior of your mod you should have tweak mod turned on. Ap mod still looks strange with the reduced dmg of AP ammo vs leather but I guess I'll see how it works in game when you make it compatible with RP 1.2. One more issue buggers me. Why did...
  5. L

    F2: Combat Overhaul Mod 2.0

    I was talking about the tweak mod on. AP ammo mod alone is just too weird with 10mm ap doing more dmg to metal armor than to leather stuff. Maybe you'd consider changing the 10mm JHP dmg_mult/dmg_div from 9/8 to 6/5 or 5/4 even and also give 10mm AP -5 or -10 dr mod so overall dmg of JHP would...
  6. L

    F2: Combat Overhaul Mod 2.0

    I don't seem to grasp the logic behind your changes... You just reversed the situation from vanilla f2 where jhp ammo was clearly superior to ap. In your mod there is no point in using jhp since ap is better against all kinds of armor. Is this intentional?
  7. L

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Fair enough, it's your mod and I have to respect your opinion. No. You get freedom of choice. Anyway good luck on you mod.
  8. L

    Fallout 2 mod Fallout 2 Restoration Project Discussion (ideas/suggestions)

    Is it possible to change fast shot trait so that it would affect ranged weapons only? It should be possible to aim with melee weapons imho.
  9. L

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    I see you haven't read my first post as I explained it all there. I'll try to write it again more clearly, focusing on comparing mega power fist and super sledge only. If the char you play has 5 action points enabling him to do one attack per turn then it is clear that super sledge does more...
  10. L

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Well my post above was based on your mod v1.5. Sorry but top unarmed weapon having on average 60% higher damage than top melee weapon is not what I'd call balanced.
  11. L

    Fallout 2 mod Fallout 2: Weapons Redone v2.3

    Hi all. This is my first post here. I've been keeping track of this mod from the very beginning and so far it looks pretty good. However I'd like to see you tweak some of the weapons. I've made a comparison: Power fist: 19 avg dmg, 3ap, 6.3 dmg for 1ap, with bonus hth attacks 9.5 dmg for...
Back
Top