Search results

  1. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Will 1.3 address the problem with the slavers running for the edge of the screen as soon as combat begins? I think that is a fix I'd most be looking forward to. Especially since if you go there as a ranger, combat begins immediately, before you have a chance to go lock doors or get a better...
  2. O

    Fallout 2 Restoration Project Gameplay Thread

    You mean the pop rocks have a purpose? o.o
  3. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I talked to Connar first, told him about McClure, then I talked to Joe and explained the alternative to him. (When talking to him about the weapons he's the one that talks about McClure, but it went the other way around in this case.) I was able to complete the quest that way, by talking to...
  4. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    @Morticia I mean when they asked me to go get weapons for them, instead of agreeing, I told them about McClure and a possible alternative instead of taking the money and agreeing to buy the weapons.
  5. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Awwww... ;.; I just completed the vault village quest by offering a peaceful solution right off rather than agreeing to get the weapons, and it appears I didn't get any exp for the quest, or the money I would have gotten otherwise.
  6. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I've had Sulik use his sledgehammer in leather armor, so that's probably not it. I'd go with crippled, or having his weapon preference somehow changed to range. Although I did have a slight problem with Sulik. He doesn't equip the sledgehammer on his own like he used to. I have to tell him to...
  7. O

    Fallout 2 Restoration Project Gameplay Thread

    ah-hah. @Mortica Thanks for that quick addition to the guide, then.
  8. O

    Fallout 2 Restoration Project Gameplay Thread

    ok, go ahead and spoil it. Who do I speak to to get Marcus's armor? I must have missed someone.
  9. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Could the car trunk problem possibly be a 98/me problem? I've never seen this bug. Though if not, maybe adjusting the weight of the car trunk so that it's too heavy to pick up as an inventory item, like the shelves in Bishop's meeting room, would certainly help. Perhaps then they could...
  10. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    More bugs. The deathclaw in the Abbey, after being blinded, ran past the exit grid. I ended combat and hid somewhere to wait for it to come back, and it walked off to the right of the little cave, and started walking on top of the cave wall where I couldn't get to him. Eventually when he got to...
  11. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Quick note, the gas mask only works in the Broken Hills mines when it is in the item slot that is active. What I mean is it works just fine, till I switch to the slot with my weapon, then I'm taking damage again. Quick request.. how bout some extra gasmasks at the EPA, so that we can bring...
  12. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    @5h00n4y Do you have any other mods installed other than what came with the Restoration Project?
  13. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Has anyone looked into the possible issue with the new appearance mod and the nonrandom (is that a word) party member leveling mods clashing, or has it been disproven perhaps?
  14. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Eldridge always had special stock in the vanilla version. I'm consistently getting no special stock the first time I talk to him every game. Killap, let me know if you got my save, and if it's the right one. Never sent one before.
  15. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I don't think my NPCs are leveling properly either, but I'm just guessing. How can I be sure?
  16. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    The special stock bug in new reno happened to me alot in version 1.1. If I remember correctly, I had encountered it in two separate games, once as a made man of the Wrights, and once with the Bishops.
  17. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    About the slaver camp. Might I suggest a different kind of fix. How about setting it up so that if the slavers go hostile to you and one or more of them survive, reset them, only with better weapons, and perhaps more of them, like the escaped ones went and got reinforcements. If not this...
  18. O

    Fallout 2 Restoration Project Gameplay Thread

    A quest-related geiger counter? I believe I've missed something. What exactly is this? I've been playing fallout 2 for a long long time and I've never gotten a geiger counter from a quest or encounter.
  19. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    The new appearance mod seems to alter Sulik's behavior. Before, when we entered combat, he would pull out his sledgehammer, and start swinging away, but now I have to go into combat control and tell him to equip it, or he'll insist on going hand to hand.
  20. O

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I could have sworn there was a blue one. Perhaps the mushrooms are to blame >.> Anyways thanks for clearing up the assault thing.
Back
Top