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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I think the vertibird assault team is broken, or at least delayed too much. I messed with them from the Gecko reactor computer and then went back and forth between Vault City and Gecko quite a few times trying to get the encounter and they never showed up. Speaking of vertibirds, wasn't the...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    The party members no longer look like clones. ^_^ Well, except for Cassidy so far. Gave him a leather jacket and he grew hair. I didn't mind them looking like clones since they'd ultimately all look the same in power armor anyway, but I love the new appearance mod alot.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Right, you only said it prevents the car from appearing if the player doesn't have the car in the first place =P Glad you found a solution though. I'll test it once I get there, but that may take awhile, as I plan on waiting for the Rangers' quest. I'm sure someone will beat me to it.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Might I suggest a temporary message either in Sulik's Sister's dialog or from an NPC or a side dialog with the main character upon being teleported to the primitive village reminding the player to enter and exit the car once before continuing, at least until this car bug can be fully squashed...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Sorry to bother you again about your patch, Killap, but there are so many fixes there that I've already read before that are bundled up with the old fixes, I can't tell which ones have been added in the latest patch. Got a list of just the newest ones somewhere?
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I'm sure this could wait till more important bugs are squished, or maybe it's too much trouble, but what about removing these problem objects, or at least the common ones, and replacing them with something else?
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Think there'll be a fix for this eventually? Killing Boss Salvatore on his rug causes problems too. Somehow, I always manage to get all but a pixel of him on that rug when he dies.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Heh, it doesn't, but it gets worse. They not only turn hostile if you accidentally hit one of them, but also if one of them accidentally hits you or a party member. I've had plenty of instances where during a battle, a merchant party guard accidentally hits one of my party members, and without...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    As I understand it, they're supposed to level up every four levels you do... but... I haven't seen them giving me their level up floating text. Honestly I haven't been paying much attention. Maybe they've been off-screen for them. Is there a way to be certain it's working right?
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    Fallout 2 Restoration Project Gameplay Thread

    If I have as many knives and spears as I need, I usually complete the orphanage quest at the Den, then go to the primitive tribe, that way the orphanage will be set up by the time I get back and I can finish the Den while keeping my inventory safe.
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Wow thanks for the fix, Killap ^_^ So should I go ahead and install this thing now that Kaga is dead, or will it reset him, or possibly cause some horrible side-effects? By the way, I wish I had said more often, this Restoration Project was something I've been waiting for for a long long...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Damn, Killap! I just got the strange ending to the Kaga encounter the second time I saw him. Is the regular diplomatic ending like this? I mean automatic with floating text? I would personally prefer these Kaga endings as dialog options rather than floating text, that way, I can choose whether...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    When you talk about a damage tweak, you're not talking about the AP mod, are you? What exactly is this damage tweak?
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I agree about the fire gecko pelts. As for the desk, I always just thought Gizmo's casino was liquidated and he just had the desk shipped to the abbey. *shrugs* @Killap Sorry I didn't catch the message in time to try and reproduce the bug. This thread grows fast. I'll try to reproduce them...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Well, I found a minor bug with the brahmin rustling quest, but nothing that prevents it from being completed. --SPOILER!!!-- I checked the brahmin and then confronted the Duntons, and when I talked to what's-her-name about it, I told her about the bug parts. She said she would deal...
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    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I'm on XP pro, and I'm experiencing a slowdown in gameplay that wasn't there before. Not on the world map, but in normal view. It could just be my computer and it's dinosaur processor, though. 400 mhz if you can believe a thing like that ever existed =P Edit: Saving and restarting the game...
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    FO2: Ironman Build

    That sounds pretty brutal. Not sure I'd wanna do that on a vanilla game.
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    FO2: Ironman Build

    Fallout 2: Three Stooges Edition =P
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    True, but I think it can be done. I... don't have many ideas on how, but I think it can be done. =P Even if it's not challenging, just about anything extra would be welcome.
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    FO2: Ironman Build

    Well, my first ironman playthrough is over. On my way to Modoc from the Den I encountered some highwaymen. With full HP, I tried to get closer to burst one of them. At that point, Vic shot me in the back again, which left me an easy target for the enemy to finish off. Perhaps relying on the SMG...
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