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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    @BR4ZIL: Quest items, huh? Vic's radio and the trapper town key come to mind off-hand. I usually have the radio with me because I only do the orphanage quest at the Den before heading off, and I drop the trapper town key after unlocking the door. I'll test these on my next playthrough, unless...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    oh... I guess that's not it then ^_^; Wish I could figure out what I'm doing differently. I usually complete the orphanage quest in the Den before going there so the little bastards will be gone by the time I get back.
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    You know, I've never had the Primitive Village crash, and I'm starting to wonder if the crash is related to whether or not you ask Sulik for its location before going, because I always do.
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    Fallout 2 Restoration Project Gameplay Thread

    Ah, thanks! Of course it's always fun to kill random innocents to vent my frustration, but knowing I can just go back... *looks for previous saves* ...on my next playthrough... Well! Time to take out Becky's bar!
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Ah, nothing like an explanation that makes you slap your own head =P
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    Fallout 2 Restoration Project Gameplay Thread

    Oh by the way guys, I'd like to contribute a little something. I've noticed that some of you are like me and don't tag the lockpick skill, therefore we use the dynamite on the door to the car part in trapper town in Klamath. I have a better solution, though I haven't tried it myself, but I've...
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    Fallout 2 Restoration Project Gameplay Thread

    I'm not sure if there's a better way to use the search feature, but it seems there's no real way to find what I'm looking for other than looking through 32 pages of this. >.< I'm sure this has been asked before, but... How do I get into the locked doors in the green room of the EPA?
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Found another bug that probably isn't related to the expansion, but if you're still squashing original version bugs, Killap... I heard that even as an evil character, you can get Marcus to join you if you do the good quests for Broken Hills. Well I did, and he refused to join me. Not sure if...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Along with that, he says he passed the temple of trials, but you're the one wearing the vault-dweller's jumpsuit found at the end of it. Definite need for change of dialog.
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    New Arroyo mod thread

    Hahaha ^_^
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    New Arroyo mod thread

    *grabs a stick and pokes the thread*
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    some questions

    Interesting. I was able to get the location of the EPA pretty easily by telling Myron to stay there, and then he offered the location if I kept him in the party.
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    Cleaning up the Den

    You ain't kidding! I remember the first time I tried taking out Metzger, and that one guy just would not die! (actually the first time I tried taking him out, I was cheating pretty heavily, but that doesn't count =P) As for Tubby and Flick, on my last playthrough I tried leaving them alive...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Hehe Maybe it's not a Killap bug, but definitely a Fallout 2 game bug. I'm sure the devs didn't intend for NPCs to be able to stand two hexes away from you (if even off screen) and be able to shoot at you while you can't shoot at them. Anyways there's certainly a hole there somewhere because...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    As I said, I locked both doors and started shooting. The northwest corner of the building is hanging off the edge of the map. That is where the one squatter ran to, and I could not get to him. I don't think there is an actual corner beyond what the player can see, otherwise I would assume that...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Hey Killap. I'm afraid I've had more problems with running NPCs. I decided to kill all the squatters in the orphanage. I locked both exits and started shooting. One of them still escaped through the northwest corner of the building that is hanging off the edge of the map. Now the quest remains...
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    You don't know any alcoholics, do you? =P
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    Choices, Choices: FO2 Weapon Inquiry

    Heh I usually give him a turbo plasma/pulse rifle. Maybe big guns do more damage, but I don't think my other party members are an acceptable sacrifice. Hmm, if I go for a secondary weapon I usually take energy, but the big guns thing is starting to sound really good. Though I'm concerned it...
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    Have You Seen These Bugs II

    The bottle not disappearing is a bug? I just always assumed you had plenty of doses, since taking a whole bottle of it for a single dose just doesn't seem... although if you take the antidote without being addicted to jet first, it does disappear.
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    Fallout 2 Restoration Project 1.1 (Unofficial FO2 Expansion)

    Re: New installer? Sweet! ^_^ Thanks for taking the time to upload it! Rest up, Killap. You've earned it... quite awhile ago, actually.
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