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    Revitalizing a Heritage: The Writing of Fallout 3

    If only that actually put a -1 on their sales figures, that would be great. But they don't actually care what you do with it as long as they have your money and your +1 to their sales figures. They'll still think they did a super duper good job and made the 'most awesomest falloutz evar'.
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    PlayStation Universe interviews Pete Hines

    That glosses over an important fact, though. GTA III still had a functional ariel camera as a view option. That gameplay element was not actually taken away in the transition, you just didn't have to use it. Rockstar seemed to understand those things called 'options'. I know, just look at how...
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    Fallout 3 at PAX: GayGamer and That VideoGame Blog

    I guess I'm missing the good-natured part of "You so much as breathe wrong and I'll fuckin' end ya." Apparently that doesn't apply to 'breathing wrong' around their big bomb while unsupervised. :P But, hey, I already knew that the Bethesda folks aren't very good when it comes to making...
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    Emil Pagliarulo answers some questions on BGSF

    Well, there is already 'reputation' (what you get for each location), the problem is coming up with something that isn't an obvious alignment system, but isn't just reputation all over again. Something to represent what people can sense about you (bright/dead eyes, honest/suspicious mannerisms...
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    Fallout 3 at PAX: GayGamer and That VideoGame Blog

    Well, that's choices and consequences and was a major part of the game design. I will admit that there were some things that would have done well to give you the ability to rectify your mistake, but if there aren't a great many with which you just have to live (and learn your lesson for the next...
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    Fallout Timeline

    Not enormously detailed, but still very well done. Looks accurate. I gotta hand it to them on that. :)
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    Fallout 3 at PAX: GayGamer and That VideoGame Blog

    If it didn't presume to be a sequel, that would be fine. Fallout 2 should have less bearing on it, anyway, since the Bethesda folks have already declared that the silly stuff doesn't belong and they want to make the game closer to Fallout 1. Or the devs should just come out and admit that...
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    Platform nation audio interview with Todd Howard

    Admirable of you to step up. Welcome. :) That idea is fine with me, but calling it Fallout 3 doesn't sit so well. With the amount of changes, it just seems like the same as calling Redguard and Battlespire TES III and IV. This feels more like making an animatronic puppet from someone's...
  9. O

    5 new gameplay videos

    Very much agreed. It didn't make the character seem to be a badass, it just sounded like the writer was trying to be badass. That kind of over-contrivedness sticks out in a bad way. He's been waiting for the right vault dweller all his life. And now, finally... *sings* Isn't it romantic...
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    Platform nation audio interview with Todd Howard

    Well, kudos to Todd on that one. He clearly knows we actually all have deep, rich basso voices which we use to 'whine'. ;) I find it quite funny that they obviously were trying to jump into bed with Bethesda there with that swipe at Fallout fans, and it kind of got thrown back in their faces...
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    Fallout 3 at PAX: IGN and Child's Play

    Yes, obviously a funny easter-eggish item from Fallout 2 should become a common game mechanic for Fallout in general. Good idea and makes complete sense after all the shit Bethesda has talked about silly stuff in Fallout 2. :roll:
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    Pete Hines on negativity

    I do have to correct you there. TES I designer's notes. But, of course, the people who had that vision (or much vision to speak of) are obviously gone from Bethesda now. Yeah, if you consider the gradual stripping out of RPG elements and over-simplifying of gameplay to be 'advancement'. I...
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    Pete Hines on negativity

    "Oh my, we had some bad critics, so we saw the error of our ways, are changing the name of the project from Fallout 3 to a more spin-off appropriate title to reflect the differences and if the profits are great enough on this game, we can make a RPG on a somewhat smaller budget and have it be...
  14. O

    Fallout 3 playable to the public at PAX

    First of all, thank you for taking the time to report. Information is always good to have even if it's bad news. Well, I could feign surprise there, but i won't. That's about what I expected. Generic feel with shoe-horned iconography to say "Hey, it's Fallout, kids!" Yeah, that had already...
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    5 new gameplay videos

    Fixed that for you.
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    Fallout 3 LGC: MTV Multiplayer

    Unless you don't want the silly house, want a different reward but also don't want to be an asshole about it. This is what I'm most concerned about for the Megaton quest: 1. Seems like a pretty significant quest, thus ignoring it will result in missing out on something significant. I pay...
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    Fallout 3 LGC: MTV Multiplayer

    Whew, well, thank goodness for Fallout since there aren't any other games to just 'have fun' with around. Good thing that Bethesda is filling that 'fun game' niche with Fallout which was never much of a thinking game in the first place. Forget the established lore and canon that makes the...
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    Fallout 3 LGC: MTV Multiplayer

    The car doesn't weaken the 'wanderer' aspect. Having your very own official little house and butler kind of does, though. I'm not really against the house concept, especially if you're able to take a different reward instead of the house (I prefer something I can take away with me), but I did...
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    Leipzig Games Convention starting and screenshots

    Golly, it sounds so... "Next-Gen!" I can see why they're being so hush-hush for the most part. The more of the game that is exposed this close to release time, the more Bethesda's gimmicky bullshit double-talk about the game is exposed. I smell more empty promises and hollow delivery upon...
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    Fallout 3 LGC: MTV Multiplayer

    Agreed. And I think a 'small' nuclear explosion in a Fallout game is particularly stupid due to the enormity of what nukes are supposed to represent in the world of Fallout. The use of nuclear explosions in Fallout 1 and 2 were both matters of large consequence and they were very few. I think...
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