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  1. M

    Megamod 2.3 technical issues and suggestions

    sry about the awareness thing, i pressed cancel instead of done (i have atention issues) about klint yeah he's called when attacked, i dont know if you have this problem villager again sry for the awareness thing
  2. M

    Megamod 2.3 technical issues and suggestions

    it only displays several wounded or wounded and stuff like that, not the hp and weapon carried by the enemy also klint is show as villager when hit and sometimes he runs away even at full or almost full hp
  3. M

    MIB88 MegaMod - opinions, technical issues, etc.

    awareness doesn't works with 2.3 edit: could someone tell me where can i get editors for fo2 (like a item, npc etc editor) i know some of the files can be opened with a notepad, what about the others?
  4. M

    MIB88 MegaMod - opinions, technical issues, etc.

    sry for asking this, but where can i find 2.3 version? i didnt find it here at nma edit: nvm i found it at fmc
  5. M

    Lamest Fallout 3 Ideas Ever:

    The Grim Reaper's Sprint, Nuclear Man and Deal with the Devil perks from the Bethesda perks contest
  6. M

    Magical item bag

    <irony> maybe bethesda could just add the 99 items system. that would be a hell of a add </irony> please dont do this todd also how do i add images to my sig, bb code?
  7. M

    Magical item bag

    One thing i thought could be an evolution from FO1 and 2 is the fact that your character pulls items from apparently a magical and nowhere to be seen bag. i wish they could really give a explanation on how the player carries so much items only with a vault suit...
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