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    Camera angles for rendering new art

    What are the default camera angles (XYZ) for rendering Fallout art? Also, I noticed designers positioned the light source in the game to SW-S
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    Panther Pack

    Mr. Wolna, your English writing skills were much better before. What the hell happened? :lol: Anyway, I vote for a black "Vic" model.
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    Van Buren on SS

    VB design documents aren't finished AFAIK. There's a bunch of plot related material and dialog missing (did it ever exist?). You people should first finish that part of the "revival" project then focus on the engine, etc.
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    Scripting combat

    You really went out there. Thanks a lot, this is it.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Didn't try this one. I'll report back...
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    Mapper overrides custom scripts

    The following files should contain script info: script.h, scrname.msg and script.lst Take note that they are very (VERY) sensitive to manual editing. You should always register scripts through FSE or similar tools.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    How did they deal with clipping issues?
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    Panther Pack

    This doesn't make any sense in 21st century.
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    Fallout 2 mod FO2 Engine Tweaks (Sfall)

    Is it possible to add support for larger critters (whose base is more than 1 hex) into engine such as robots from fallout tactics? Currently there's some clipping...
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    Scripting combat

    How do you script combat in an existing area? I would like to do something similar to what occurs when Modoc fights Ghost Farm. Particularly, I'm interested in seeing how those NPCs appeared out of nowhere and "knew" whom to attack.
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    Bethesda Softworks Announces Creation Kit and DLC

    My character died at the end?!
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    Fallout 3 guide creation #7: the end

    Maybe low-res textures are mirrored. It would make sense.
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    Fallout 3 guide creation #7: the end

    Beautiful. Maybe we'll also get Advanced PA as well.
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    Developer Diaries: Character Playthroughs

    I agree, that looks very similar to T-51b PA.
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    Fallout 3 guide creation #6: Da Warudo

    It seems there's no chance in seeing a somewhat futuristic architecture. Buildings look all the time as if the war happened in 1950s and not in 2070s. 120 years :roll:
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    Edge Online interviews Tim Cain

    If that's true, it's so, so sad. With people in their best years playing games, what will become of this world?
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    Edge Online interviews Tim Cain

    Tim is known as a veteran MUD player so there's no reason to get depressed over it.
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    Fallout 3 guide creation #3: Training Chapter Overview

    You're wrong there. The shotgun's a ripoff of Russian PPSh-41 SMG http://en.wikipedia.org/wiki/PPSh-41 Of course they're not zombies, but don't be so anal about it, man. They look like zombies so people are gonna assume that's what they are. I don't get all the fuss over ghoul vs. zombie...
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    Turn based!

    No, I doubt it will ever happen... If we had the source code then it could be done. Otherwise, no.
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    Students of Fallout

    The problem with 3D is that it is expensive and exclusive to work with. Allow me to explain this further. Before 3D everybody could make a decent game and publish it to mainstream. No one thought of pissing on your grave because you didn't include the latest shader 3 or some other technical...
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