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  1. your evil twin

    10 minutes of Fallout: New Vegas

    An expert in energy weapons would be an expert at knowing the power and accuracy of his/her weapon and how to use it for maximum effectivness... but it would make sense that a scientist could actually modify the weapon's reactor or lenses or magnetic coils to make it more powerful or more...
  2. your evil twin

    Fallout: New Vegas developer diary: Chris Avellone

    Oh, I was entirely unaware of that. Fair enough then. Although, it is possible that if someone else had gotten the license, they might have created a game that was worse. Or a game that was better but which lacked mass market appeal and thus no more Fallouts were made. But yeah, I...
  3. your evil twin

    GDC Online: Obsidian presentation on Fallout: New Vegas

    To be fair, in the case of exploding cars... Bethesda had correctly identified that Fallout runs on SCIENCE! rather than real science, and that also the pre-war American cars were powered by nuclear fusion. Nuclear fusion + SCIENCE! = mushroom clouds. Later Bethesda attempted to further...
  4. your evil twin

    Fallout: New Vegas developer diary: Chris Avellone

    Actually I'm pretty sure that he truly is grateful to Bethesda for making Fallout 3, because without Fallout 3 there wouldn't be anymore Fallout at all. As long as Fallout was an isometric turn-based game it would be of interest only to a niche audience, especially once you had games like...
  5. your evil twin

    10 minutes of Fallout: New Vegas

    At the end of the video I noticed that for Science skill it says that it is also used for recycling Energy Weapons ammunition at workbenches. While Repair is used for creating items and Guns ammunition. I definately like the idea of there being a connection between the Science and Energy...
  6. your evil twin

    The Science of Fallout

    For those of you that didnt' realise, Gametrailers has done a whole series of "The Science of Games" with Michio Kaku. And they are all about the real science of the real world. So even if was fully aware of Fallout using 50s SCIENCE! the point of the video is how much s actually consistant...
  7. your evil twin

    Fallout: New Vegas The Gamer's Hub Q&A

    In several of these "ask the developer" thingamajigs I've asked how the new aim-down-the-sights system was going to work with energy weapons, given that none of the lasers in Fallout 3 had ironsights. It seems a pretty easy question that should have a pretty easy answer that wouldn't reveal...
  8. your evil twin

    Fallout: New Vegas Eurogamer Expo round-up

    Yeah. The orange UI is actually an option in Fallout 3, I've used it since day one! Other colour options are blue and white. But most people don't realise this and just use the default green. Including game reviewers. Obsidian changed the default to orange for New Vegas, and thus quite a few...
  9. your evil twin

    Fallout: New Vegas Eurogamer Expo round-up

    Though one interesting thing - the reviewer mentions various weapon upgrades in the pipboy inventory, and one of them is a laser sight. Haven't seen laser sights mentioned ANYWHERE before. The developers have said they based the weapon modding on the popular Weapon Mod Kits for Fallout 3, and...
  10. your evil twin

    Bethesda Podcast #3: New Vegas gone gold

    Interesting! I live in the UK, and there are some games released in the US that are not released in the UK, or at least not till much later. On the other hand, it would probably been that all the prices for everything would then be in dollars rather than pounds, and I'd also miss out on the rare...
  11. your evil twin

    Fallout: New Vegas gameplay video, contest

    In Fallout 3, if a killing shot is a limb or the head, there is a 50% chance it will be severed. If it does not fly off, then the game does a check for the limb exploding, which again has a 50% chance. Thus you've got a 75% chance that some kind of dismemberment will happen. At low levels...
  12. your evil twin

    Fallout: New Vegas Interview Galore

    But you were the direct decendent of a vault dweller, and you lived in an isolated community, and you set off on your quest wearing a vault suit, and your quest is to seek out a piece of lost vault technology, and you are closely identified with Vault 13. So yeah, you weren't technically a...
  13. your evil twin

    Canard PC Fallout: New Vegas preview

    This is exactly the sort of thing I'd been hoping for. With Obsidan not having to worry much about building the mechanics of the game, 80% of the work could be invested in the story and quests. (When Obsidian have to make all the gameplay themselves from scratch you end up with something like...
  14. your evil twin

    NMA Contest: chance to go hands-on with Fallout: New Vegas

    I want a golden ticket! I live in London. Went to Eurogamer Expo a few years back when it was in ea market place in east London. That was great. And all day long they had a room where various game developers gave talks on getting into the games industry and various aspects of game development.
  15. your evil twin

    Fallout: New Vegas guide blog update, shots

    Hah, interesting! I've got to say, they did choose an interesting relatively unknown weapon to base the gauss rifle on, so I do have to give Bethesda a bit of Kudos there. It also explains where they got the idea for the massive box magazine - the L39 had a huge magazine because it had ten...
  16. your evil twin

    Fallout: New Vegas companions revealed

    I imagine that whether a companion joins you will be based on your reputation with the relevant faction, rather than karma. Or if the companion has no faction, then that'll be a non-issue. I imagine being a totaly evil bastard that goes into towns and shoots everybody for no reason is likely...
  17. your evil twin

    Fallout: New Vegas guide blog update, shots

    I'm cool with seeing the Operation Anchorage gauss rifle. I never minded the design. I thought the actual visual look of the thing was great. What always bothered me was that it used microfusion cells for power and had infinite bullets, and the fact that it could only do one shot per reload...
  18. your evil twin

    @GAMER New Vegas article scans

    When I first played Fallout 1 and 2, it was several years after they had come out, and the other PC games I had been playing recently were Half-Life and Deus Ex. I enjoyed Fallout 1 and 2 immensley, but also had the thought that I'd enjoy being able to play that storyline and setting in a...
  19. your evil twin

    MCA and gameplay footage on G4 TV

    It's worth checking out Singularity, the latest game by Raven (makers of original Soldier of Fortune). It has excellent animations for living characters, and proper death animations rather than ragdolls. You can shoot an enemy's limbs off and sometimes the guy or monster will crawl along the...
  20. your evil twin

    Fallout: New Vegas E3 previews

    I've got a feeling that chances are you can't disable it in VATS. And as for kill-cam shots in real-time gameplay... it'll probably be for critical hits only. I'd like to have it that the slow motion in VATS only occured when you got a critical too. That would seem appropriate. So if you...
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