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  1. your evil twin

    Re-creating Fallout 1?

    The reason the "random encounter" areas look like empty waste is that no matter where you are in the desert you get teleported to same looking random encounter area. ;) If they had included Fallout 3 style landmarks such as a huge collapsing bridge, gas stations, small abandoned shacks, etc, it...
  2. your evil twin

    Re-creating Fallout 1?

    Oh come on, you exaggerate. Sure, the distances between close locations in Fallout 3 is absurdly small, but it takes ages to walk the distance between Megaton and GNR radio. Also, bear in mind that Fallout 3's engine allows for a much larger wasteland than the one they actually used. ;)...
  3. your evil twin

    Re-creating Fallout 1?

    You do have a good point. And personally, I enjoyed walking between places in Fallout 3. Especially since I had the option of fast travelling back to an earlier location, rather than having to walk back the route I came. I wouldn't mind it if a remake of Fallout 1 actually had a large wasteland...
  4. your evil twin

    F3C - Fixing the Main Quest, a Discussion

    I think the bomb should be kept as just simply a normal nuclear bomb that was dropped during the war but didn't explode. The war in Fallout wasn't supposed to have ICBMs, if I recall correctly everything was done Hiroshima style with bombs dropped from planes. It occured to me that instead...
  5. your evil twin

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I severely doubt it would be possible to get those limb targetting things to occur while time isn't frozen and enemies are in motion. Of course, if doable, it would be awesome. Imagine an enemy running closer to you, and as he does you see the percentage of hitting his head dynamically...
  6. your evil twin

    Re-creating Fallout 1?

    I was thinking that towns could have actual real borders rather than invisible ones. Such as a fence, rocks, a cliff, etc. Would be taking liberties with the original Fallout 1 design perhaps, but as far as you know there was a fence/gate etc several metres beyond the edge of the map that you...
  7. your evil twin

    Laser dismemberment, no laser ash piles, and pulse weapons

    Yeah, taking a look in the GECK it does appear that I would have to choose between the flamer critical "body exploding" and plasma melting. And there's no way I can give up the fantastic plasma melting. ;) Of course, maybe someone really brilliant could do a mod that added that body exploding...
  8. your evil twin

    Laser dismemberment, no laser ash piles, and pulse weapons

    Once again, I want to thank you for this mod. Given you a rating of 10! :clap: This makes the gameplay far less silly, while still allowing the occasional bit of awesome violence. Little bit of extra feedback: I just noticed you removed head/limb explosions from assault rifles. While they...
  9. your evil twin

    Padding out The Power Of The Atom

    I really like these ideas! In the meantime, there's an excellent mod on Fallout 3 Nexus called "Hidden Skill Checks and Unpredictable Traps" that changes the skill checks of many things in the game http://www.fallout3nexus.com/downloads/file.php?id=1616, and one feature is that it increases...
  10. your evil twin

    Should I use "Fallout Ammo Patch" with Fallout 1.3

    Ah, it's cool to know they are compatible. Since it won't break anything I'll give it a try I think. I figured it was generally considered to be more of a patch than a bug since it was in NMA's "patch" section rather than the "mods" section. ;) I got the impression it didn't just change...
  11. your evil twin

    Laser dismemberment, no laser ash piles, and pulse weapons

    Oh wow cool! That's pretty awesome. Do lasers dismember enemies, or have you just removed the ash-pile effect? If they don't have ash piles, they should most definately do dismembering. Lasers were all about slicing people in two in the old fallout games. :) Then all we need is for someone...
  12. your evil twin

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    How were my assumptions offensive? I didn't say anything insulting about you. I said that the fact that Fallout 3 isn't turn based isn't a problem that needs fixing. That's not an insult. Furthermore, I said that EVERYTHING ELSE in your list was a good idea. That's a compliment. I was...
  13. your evil twin

    Re-creating Fallout 1?

    Personally I'd love to be able to visit Fallout 1's military base or cathedral in first-person in the Fallout 3 engine. Fallout 1 has a great story and quests, and it would be pretty entertaining if a fan-remake of Fallout 1 ended up better than the supposed offical Fallout 3. There are some...
  14. your evil twin

    Should I use "Fallout Ammo Patch" with Fallout 1.3

    So, I'm just about to start replaying Fallout 1. First patched up to (unoffical) version 1.2, then TeamX's 1.3.4, and TeamX's v3.4 NPC mod. But I notice there is also a Fallout 1 ammo patch by Celestial that is supposed to fix the fact that AP ammo doesn't work correctly. Does TeamX's...
  15. your evil twin

    Laser dismemberment, no laser ash piles, and pulse weapons

    On the Fallout 3 Nexus forums I have posted a topic in the requests section, thought the forum-goers here might also like a look, you might like to make futher suggestions. http://thenexusforums.com/index.php?showtopic=89934 Basically, I want to make it so that most normal guns can't...
  16. your evil twin

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Ah. I think I may have now lost interest in this mod. Most of this stuff sounds very impressive - especially working the Van Buren stuff into the plot - but I have no interest in making enemies use action points to make Fallout 3 turn based. Imagine a bit of any other first-person-shooter...
  17. your evil twin

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Oh, yeah I've already been using those mods. :) It's just that I've read that many mods are incompatible with this compilation pack. I'm trying to make the case for "VATS with no action points", rather than "everything using action points". I hope to make VATS balanced, as balanced as good...
  18. your evil twin

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    That's true about the shotgun, it can be a nuscience. The laser pistol too - it seems like a semi-auto weapon, but you can't actually fire it as fast as you can click. This might be fixable by improving the weapons' rate of fire. The only limit on firing speed should be the speed that you click...
  19. your evil twin

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Why make combat outside VATS slower? Do you find the combat harder than Half-Life/Deus Ex/STALKER/Call of Duty etc? Just cause Fallout 3 is both a shooter and an RPG, doesn't mean the shooter aspect should be made easier. I seem to recall the "Fallout 3 Balance Overhaul" mod includes...
  20. your evil twin

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Yeah I've actually been playing for a while and I think I might be changing my mind about the real-time/fast VATS thing. It's kind of hard to appreciate some of the more awsome deaths in real-time - melt someone to goo with a plasma rifle and they transition from person to green lump in an...
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