Search results

  1. your evil twin

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    Ah, apologies, I based that "buggier" comment merely on the feedback people left in the comments section. Ooh, I like the idea of putting slow-mo back into certain cameras. Some of Fallout 3's slow-motion VATS bits are great, like followinng an individual sniper bullet as it flies through the...
  2. your evil twin

    Fallout 3 Compendium - Release 12 - Beta v0.6.0.2

    I am very much in favour of many of the aspects of this mod. 99% of the changes are excellent. Seriously, reading the description of the features, it sounds fantastic! The one exception is using AP to do everything in combat. I really enjoyed the turn-based Fallouts, and I am about to...
  3. your evil twin

    Remaking Van Buren

    Er, no, not impossible. At least, no impossible to make a mod that uses the Van Buren story as a basis. Sure, if you wanted to actually created an isometric-perspective, turn-based game... that would be ludicrously difficult, perhaps impossible, and pointless, would make more sense to use...
  4. your evil twin

    Trying to download Fallout 1.3.4 gives 1.3.3 instead!

    Cool, glad I could be of help. :) Ah, will do. I hope those "troubles" aren't horrible game-breaking bugs though. ;) (Of course, original unmodded Fallout included plenty of potential horrible game-breaking bugs, so I not going to complain if a patch/mod fixes them all and then adds just...
  5. your evil twin

    Trying to download Fallout 1.3.4 gives 1.3.3 instead!

    Thanks guys! :D I was slightly confused by the fact that on the TeamX website it is called "v.1.3" patch, and the filename itself is still "fallup13", the same as the v.1.3.3 patch. But when I tried downloading it and checked the readme, it says "Fallout v.1.3.4 patch by TeamX" so it appears...
  6. your evil twin

    Trying to download Fallout 1.3.4 gives 1.3.3 instead!

    I've been trying to download TeamX's 1.3.4 patch (English version) from the files section, but instead it gives me 1.3.3. The file is called "Fallup13" and its readme file says "Fallout v.1.3.3 patch", but the description on the NMA Files page says Fallout v.1.3.4. I've tried looking for...
  7. your evil twin

    [MOD] Item descriptions

    Ah, thanks for that info! I figured it must be something like that, couldn't imagine it coming up in casual conversation with anyone. Though I believe you just quoted the wrong post, cause runicNomad was asking about how you physically made the changes, not the laser names. :) I've got to...
  8. your evil twin

    [MOD] Item descriptions

    Aah cool. :) Apologies for my gruff comment! I guess I haven't gotten far enough into the game to hear the laser pistol and rifle called the AEP7 and AER9. (I've only done about half the main quest.) I had a suspicion those names might have been made up by someone editing the Fallout Wiki...
  9. your evil twin

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    Aha. Alas, I can't see myself having enough free time to play through Fallout 2 twice in the near future. (Probably sounds weird to you guys since I expect most of you have beaten the game many times.) When I first played the Fallout games years back I never actually finished Fallout 2. I...
  10. your evil twin

    [MOD] Item descriptions

    Oh, I guess my question about the laser/plasma weapon names wasn't very interesting. :( I guess I'll have to install the mod just to see what you've called them.
  11. your evil twin

    Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

    I'm planning on replaying Fallout 2 soon, and I was intending to use Restoration Project 1.2, but if work is actually still in progress and there will be a 1.3 soon should I wait? Or is 1.2 polished enough and close enough to bug free that it is worth playing through the game now?
  12. your evil twin

    Fallout Tactics plasma projectile in Fallout 2

    Here's the file: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=630 It contains 7 bitmap images, named FOTPlsma010000.BMP to FOTPlsma010006.BMP. I figured "FOT" stands for "Fallout Tactics", so I'm guessing it hasn't yet been renamed correctly for use in Fallout/Fallout 2...
  13. your evil twin

    Fallout Tactics plasma projectile in Fallout 2

    On in the "files" section I found a download for the Fallout Tactics plasma projectile converted to work in regular Fallout/Fallout 2. But, the filenames of the bitmaps in the zip file ("FOTplsma...") make it clear that this is just something intended for use for modders, and not actually...
  14. your evil twin

    [MOD] Item descriptions

    I haven't tried installing this mod yet, so apologies if my questions seem a bit daft. I'd like to know exactly what I'm getting first. :) For weapons that were in earlier Fallout games, do you just use the same descriptions or have you made up new ones? I ask because some descriptions...
  15. your evil twin

    Fallout 3 - Realism, the world, and trees

    In Fallout 3 I am using two mods, that can be found on Fallout 3 Nexus, which greatly improve the believability of the landscape: "Clear Skies" which gets rid of the omniprescent yellow/brown haze/tint to everything and makes the sky a natural blue colour. "Green Green Grass of Home" which...
  16. your evil twin

    Fallout Remake mod?

    Black Mesa has the problem that Half-Life 2 includes almost no assets suitable for a remake of Half-Life 1. Half-Life 1 was set in a high-tech research facility, Half-Life 2 is set in an Eastern European dystopia. And most of the NPCs and weapons are different. So Black Mesa were forced to...
  17. your evil twin

    How to make VATS (and real-time combat) make sense!

    Aha! Just followed the link in your signature and found out about it. Yeah, er... the thing is that the F3C doesn't get rid of action points, instead it makes you use action points while fighting in real-time. (A bit like Fallout Tactics? Never played it, only played Fallout 1 and 2.)...
  18. your evil twin

    [I R SMART] dialogue skill checks unretardified

    It would be nice if everyone worked together though and offered suggestions. Eyenixon's suggestion for that phrase was great, though perhaps slightly too history-dependent. Then again, perhaps a Vault-education gives good history knowledge. And while Three-Dog might not get the reference, but...
  19. your evil twin

    Fallout Remake mod?

    The "[I R SMART] dialogue skill checks unretardified" has mention of a possible work-around for that - have one dialogue option use more than one line of text, as if it is a seperate dialogue option, and have both lines of text lead to the exact same conversation responses. Looks rather clunky...
  20. your evil twin

    How to make VATS (and real-time combat) make sense!

    Ah, I've never had VATS bug on me and go in real-time. If you've seen that happen and it looked good, then fair enough. 8-) I myself liked the idea of VATS being real-time rather than slow-motion, but I was worried it might be a bit disorientating, since this new VATS mode would be one shot...
Back
Top