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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Be a Sweetheart and tell me how to get more cure for Jet.
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Maybe the dog? Also, a question: Is it possible to get more than 2 bottles of cure for Jet? Since im playing hardcore being able to get those 2 extra action points can make the difference between life and death.
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    Fallout 2 RP 2.2 Hardcore (Spoilers, advice requested)

    Please dont derail my thread with cool ponies. Welp, lost my whole party to a random encounter with raiders. Luckily i stopped selling those repair tomes at some point and starting reading them myself. That leaves, as potentially usefull NPC companions, Cat, the Ghoul, Myron, Goris and the...
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    Fallout 2 RP 2.2 Hardcore (Spoilers, advice requested)

    Hmm, thats interesting indeed. I intended to try that, since thats how i cleared some other stationary enemies like the spore plants at EPA, but considering how a single mistake can spell doom for me i passed. If this isnt true, the ghost of Buffy will haunt you! (Uhh, right, i did take...
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    Fallout 2 RP 2.2 Hardcore (Spoilers, advice requested)

    Welp, since im already asking a lot in the RP thread, i thought i would make a thread of my own about this. As far as im concerned, Hardcore means no Do-Overs. A companion dies, hes gone, you die, game over, lots of hours wasted. That means no stealing from NPCs unless you are VERY confident...
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Im tagging him for now as a wanamingo counter measure, since they dont have good defenses against fire IIRC, and if he does not kill them with the flamer, well, he can sure hold them off for a while. As far as ive noticed, even Cassidy set at "Absolutely sure you wont burst at me" has a tendency...
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Ah, yeah, i recall that Tribal guide that you could talk to, certainly something worth remembering, thanks! That might do it for me, since i tagged speech, outdoorsman and small guns. Loosing the loot is certainly a shame, since if i go to NCR now ill be broke from just one good gun or piece of...
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Woah, that was quick, and you probably are right, i recall something about checking the turret perimeter from the first time i played the game. Being there without a car, tho, gives me the shivers. The biggest danger in that area are random encounters, and i dont even think i can take on the...
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    Fallout 2 mod Fallout 2 Restoration Project 2.2 (Unofficial Expansion)

    Hey fellas, im playing a Hardcore game (No retry, if you die you are gone, no obvious metagaming like going to places you dont know their location unless you stumble upon them), and while its doing good im wondering about the raiders/mercenaries quest. Im already a Made man, so i cant get the...
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    Earliest Big Gun (F2 RP2.2)

    Welp, wound up watching a caravan guard armed with miniguns go against some decently equiped bandits on my way to Broken Hills (looking for mentats to get the car). The bandits softened them up just enough for me to finish them (also made them waste most of their ammo, wich was very good...
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    Earliest Big Gun (F2 RP2.2)

    Yeah, thats a big gun indeed, and you are probably talking about new reno. That was my first plan, but i thought i couldnt get Vic in the party as a dumbass, so getting the engine repaired was not an option. But i just killed the slavers (locking the doors and using metzgers shotgun with fast...
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    Earliest Big Gun (F2 RP2.2)

    Hey there. My search-fu seems weak, for im sure this question has been asked before. I started a Big guns Dumb character (double challenge!). I tagged Big guns, steal and lockpick. Since im not going to get many spare points with my int of 3, ill have to do with small guns (from magazines...
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