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    ITT EA makes a good move for the gaming industry

    Yeah, let's cut competition. That's obviously good for everyone, particularly the consumer.
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    Fallout 3 preview on Gamebanshee

    Notice how he used the words "big fallout fans" (a tag many a Bethesda developer has adopted).
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    The Sims - An RPG?

    RPGs are supposed to have objectives and stories? The last time I played p&p we were all a bunch of overweight dwarves drinking ale when all of a sudden challengers appeared, and we were lead to their lair. Whew, what fun.
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    Behemoth’s Skulls and Fallout 3 wallpaper

    2nd Edition. Never read the Codex Astartes, 3rd edition only diagonally. Oh and then there's Dawn of War which defenestrates Space Marine philosophy specifically.
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    Killap's Fallout 2 unofficial patch - final version

    This would be A+. Per's guide says: Dermal Impact Asslt. Enhance.: $30,000, 5 days, CH -1. Phoenix Assault Enhancement: $30,000 (though he says $48,000), 6 days, CH -1.
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    Killap's Fallout 2 unofficial patch - final version

    Like or die? Most of the changes are great, but the 'expansion' items you removed, the shopkeeper item wipe and the Doc Johnson script are the ones troubling me.
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    Killap's Fallout 2 unofficial patch - final version

    Thanks Killap. I don't like some of the changes, and I already burned your June version on my 'Fallout Memories' DVD but what the hell.
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    Behemoth’s Skulls and Fallout 3 wallpaper

    WH40k is supposed to be extreme fantasy. Hell, the first codex versions of Space Marine 'philosophy' were blatantly contradictory; it kinda spoiled the extremity. No idea about the new 4th codex though... Back on topic, have you noticed how FO3 armor designs are non-consistent? They mix...
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    Fallout 3 previewed

    Why does it have to be connected? It's a landmark, and it's there, a sin city representing mankind's inevitable vices, for if civilization were to begin again, debauchery, violence and corruption would still be rampart in human society. Also, might as well visit it while doing the groceries...
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    Captain Quinn - FMF

    Nicely detailed. The beard beneath the lower lip is looking kinda funky, though. Also, where is the mandatory pipe?
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    Fallout 3 previewed

    Hey New Reno was my favorite town. I always found it cool I could go there to take a vacation from hunting down the GECK for those Arroyo assholes. It made the game feel more realistic and fun: if I had to go from A to B, I'd probably stop along C, D, E, & F for a couple of drinks. It's a...
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    Pete Hines fires back

    You don't get out much, do you?
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    Pete Hines fires back

    Thank god, there's someone knowledgeable afer all. Though mind you, there are a couple of 3D engines that use non-square pixels , but none for personal computers. As far as I know, there are also rectangle pixels (used in TV screens, for example), so they do develop 3D engines for consoles...
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    Emil Pagiarulo on quest structures & NPCs in Fallout 3

    And there weren't any 'invisible walls' in Fallout? Give me a break.
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    Pete Hines fires back

    A wise friend once said, "when people just don't understand, send them to wikipedia, the shrine of the idiots." I'll follow his advice.
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    Pete Hines fires back

    I already explained. It looks isometric, but it isn't. For example, if you measure a tile's side from the upper right border against a tile from the left side, you'll get different values. I'm saying things as plainly as possible. Any more and I'd be defenestrating everything my professors...
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    Pete Hines fires back

    Let me explain this. Graphically. As you can see, the borders 'stretch', and the axonometry is lost. That is because only two angles are equal (which is due to pixels being squared in 3D engines). I'm sure more than of you has noticed this detail in 3D games. And the fact that it's...
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    Pete Hines fires back

    Isometric is not the POV. With today's 3D engines, it's absolutely impossible. I'm being nitpicking, so I don't expect everyone to fully catch this right away. Any engineers or architects among us?
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    Pete Hines fires back

    Uh, actually, 'isometric 3D' is a contradictio in terminis, since most games designed from a 3D perspective don't use any form of axonometric projection. This is due to the fact that the engines are built using different angles, and rotation exists, and even if there was an engine only in four...
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    Gamestar.de interviews Pete Hines

    You made my day.
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