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  1. C

    Interplay annual meeting; Caen is happy

    At six cents a share, I doubt anyone is too worried that a hostile takeover would lower the value of their investment. We can't really fuck it up much more than it already is. And I believe we are mostly in agreement that FO:POS will likely bomb, which is quite likely to drive the stock down...
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    Interplay annual meeting; Caen is happy

    But the thing is, it's not dead. It still has some cash, and the future potential earnings of the licenses they own could easily overcome their debts. They just can't be stupid. With more and more game companies being bought up by EA (and moving towards EA's business model of flooding...
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    Interplay annual meeting; Caen is happy

    Just an idea Anybody have a clue how many outstanding shares of IPLY there are? I mean $0.06 a share is dirt cheap, even if you only consider the Fallout license, and the rights to some of their catalogue. I mention this because, if the value of Interplay gets low enough, why couldn't a...
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    Enclave and Fo3

    Goris wouldn't pass up-close inspection, but at 20 yards he'd be a "person" and not a "deathclaw" at least. Which is better than just wandering around as a deathclaw. Ghouls would be fairly easy to pass off.
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    Enclave and Fo3

    Personally I'd like to see a lower magic setting. As in, less super mutants, ghouls, centaurs, wanamingos, deathclaws, etc. I can't imagine humans NOT making a concerted effort to wipe such abominations out, and considering the finite numbers involved (how much of that danged FEV virus can...
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    Fo3 Co-op multiplayer

    Fallout Tactics would've been a MUCH better game with coop multiplayer. Even if the "multiplayer" just consisted of each player having direct control over X party members in combat.
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    Van Buren FAQ

    Nothing is said in the FAQ about multiplayer. I hope this doesn't mean it's a last-second tack-on. While it wouldn't exactly ruin FO3 to have a sub-par multiplayer mode (providing the single-player game made up for it) I, for one, would like to see MP well-done.
  8. C

    Controllable NPCs ?!

    Any real-time Fallout game, RPG or otherwise, is going to have combat. Real-time combat is going to work similarly regardless of how much or how little combat there is. The same problems that show up in FOT battles would show up in FO RPG battles. When IPLY talks about real-time combat for...
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    Controllable NPCs ?!

    Sure, as long as ALL their choices aren't bad.
  10. C

    Controllable NPCs ?!

    Personally I would prefer not to have to program/script my buddy's behaviours, I'd rather they simply did things logically on their own. Knowing this is probably too much to ask though, I'd be willing to take a scripting system that was actually worthwhile.
  11. C

    Races in Fallout 3

    I'd love being a ghoul. That's what I play in Fallout P&P. But they'll have to balance em better.
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    Controllable NPCs ?!

    IF and only IF the scripting AI for the NPCs is good will RT work well at all. I used RT in FOT a lot, but that system had some key weaknesses that need to be fixed, mostly in terms of NPC AI. My basic problems with the RT in FOT (these would also apply to a real time FO RPG) 1...
  13. C

    Sawyer on unarmed attack

    I'll buy that, but what's the level req on HtH Evade? IIRC, it's high enough level to be too late for what I'm talking about; The midgame when hostiles commonly have automatic weapons, and the PC doesn't have power armor.
  14. C

    Races in Fallout 3

    If they do include different races, something will have to be done to balance out humans at higher levels. In Fallout Tactics (not an RPG, granted, but the only Fallout game where non-humans were primary characters) the last few missions were impossible for anyone but humans to survive. Why...
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    Fo3 Co-op multiplayer

    Of all the new FEATURE$$$$$ being proposed to (ostensibly) increase Fallout's appeal to a wider audience, multiplayer is the first that doesn't immediately scare me. Even if it's done poorly, who here hasn't wished they could at least trade gear with other people or gang up on tough encounters...
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    Sawyer on unarmed attack

    But most of those perks don't even the score. Bonus HtH Damage? It's practically worthless. Bonus HtH Attacks is good, HtH Sprint would be good too. I'm not talking about throwing in even more useless perks for melee types, but giving us one really good one. Melee types have lots more...
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    Real Time Fallout

    Here's how it works in FOT: Say I've got 10 AP, I start charging you, my AP doesn't go down. When I get to you, I've still got the 10 AP. Now assume I punch you a few times, and with about 3 AP left I decide I really shouldn't have messed with you, and I cut out. I'll have 3 AP the whole...
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    Sawyer on unarmed attack

    Multi-hex combos definitely bad. Unarmed worked well in FOT, assuming you had enough sense to pair it with Stealth and actually behave as though you were an unarmed man attacking people who have guns. In the two RPG Fallouts, unarmed was great already. It's been said that the current small...
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    Sawyer and Barter

    Glad we're all talking about the future of the barter skill, and not IPLY forums, JE Sawyer, or Mohammed and the Mountain.
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    Fallout3 or Fallout:D&D?

    Am I the only one who wouldn't really be crying so hard if this was the worst thing wrong with Fallout 3? It'd certainly be better than the painful puns, cameos and easter eggs in Fallout 2. It'd certainly be better than the non-existant NPC interface in Fallout 1. I honestly think some...
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