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  1. C

    Real Time Fallout

    I didn't really mind FOT's combat system. The turn based option and the real-time one both had advantages. The big one being that I don't want to directly control 6 dudes in turn-based mode. Likewise there were some things you just couldn't do in turn-based that made sense IRL and worked well...
  2. C

    Fallout3 or Fallout:D&D?

    Eh, doesn't sound so bad to me. For a few levels, Vic's better repair skill was useful, and I always wanted a thief NPC. As for having more specialized NPCs ruining replay value; I don't think so. Not assuming they make enough useful NPCs, and the NPCs have limited fields (like thief...
  3. C

    Sawyer and Barter

    Barter in various Fallout Games In FO1 and FO2, I never thought barter was useful. In FO1 I generally made it a point to come back and massacre the Raiders after peacefully freeing Tandi, which pretty much set me up for the duration of the game economically. Sure, with a high barter I...
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