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    More free speech at NMA forums

    Nice joke (?) but just noticed this... Looking again at the sticky announcement entitled "Rules - READ BEFORE YOU POST" in the Fallout RPG Gameplay & Tech discussion Board, I somewhat cringe at the thought of how one might react to rules written by someone who was "Saved by the Witless...
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    Lamest Fallout 3 Ideas Ever:

    Lame suggestion Here's a lame suggestion (applicable to Fallout 1,2, or 3) that I remember from the old Interplay Fallout message boards [sic]: The addition of a new perk: Sure-Handed Levels: 3 This perk will add 2% to the maximum to-hit percentage during combat. With one level of...
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    Vertibird Mod 1.3 Q's

    Learning to pilot a Vertibird Good to see that you found good old Chuck in the Broken Hills mine! However, he is not the guy that can teach you how to fly a Vertibird. Hint: Mr. 7 wasn't far off though; the guy you seek is in Broken Hills. He looks like a tribal. By the way...
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    Here's a crazy thought *spoiler warning*

    WARNING: This post contains spoilers. If this is your first time playing Fallout 2, please hit the "BACK" button on your browser, complete the game, then proceed to read the rest of this post. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fallout...
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    The rm_obj_from_inven (sic) commands

    I read in the documentation that came with the official FO2 mapper that this command will not only remove the object from a critter's inventory but also relocate the object to position (0, 1) on the critter's current map. I am curious if this might be a hidden explanation behind the 'too many...
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    How can I make an area passable to the player?

    I'm sure that FO2 veterans out there have experienced how the player character can sometimes walk on tables (Den?), walk directly into a bookshelf (Den, too?), or walk through certain solid-looking walls (like in the Hubologist Base in San Fran (now this one I know for sure :) )) or heck, even...
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    How do I introduce a local variable into a script?

    Suppose that I wanted to introduce a local variable into a critter's script that will always be remembered by the game when I leave the critter's map or when I save the game and load it again. How would I go about doing this? For example, in scmikey.int (the guy who sells iguana-on-a-stick...
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    Updated Vertibird MOD (no more getting stuck in Vault City)

    Okay, it's done, I have uploaded the file on NMA's upload site. The file turned out to be 'only' 2.76 MB in length. Admins, please let me know if there was a problem sending the file or if the file is not readable.
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    Updated Vertibird MOD (no more getting stuck in Vault City)

    Yes sirree Bob! I just looked at the source codes you sent me, Avega, and now I can definitely see it happening. I have developed prototypical codes for the time-distance-fuel dependency formulas (with and without the time-efficiency option) and now it is just a matter of pasting the codes...
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    Updated Vertibird MOD (no more getting stuck in Vault City)

    Though I did see it in the code you sent me, it is not implemented in this particular version of the VertiBird mod. At the time, the primary concern was getting ziVrtrnk.int to work so that I could implement the new time efficiency option and so that I could try to hack the getting stuck in...
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    Updated Vertibird MOD (no more getting stuck in Vault City)

    I have updated the Vertibird MOD (originally created by Den Baster) so that the player no longer gets stuck in Vault City and/or Klamath after 4-6 trips by Vertibird. As an extra option, I have also added a special time-saving tweak to the Vertibird so that the player can save lots of travel...
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    Random Encounters in Fallout 1

    Happy New Year, everybody! And here is my first NMA question for 2006: How do you add new Random Encounters or control frequencies of Random Encounters in Fallout 1? I thought the encounter booster for Fallout 2 was really cool, but for the FO1 master.dat file, I fail to find a...
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    Problems editting the VertiBird MOD

    Thanks a lot buddy, that sure solved the stack underflow short problem! :) Now, armed with these new codes, I am trying to solve the problem with the player getting stuck in Klamath and Vault City after 6 trips to those locations by Vertibird. I am attempting to do so by modifying the...
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    Problems editting the VertiBird MOD

    Avega, I assume this is Watcom 11.0c code? Also, have you tested this script yet?
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    Problems editting the VertiBird MOD

    the create procedure Okay, here it is, the create procedure from zivrtrnk.ssl: procedure create begin op_debug_msg("ziVrTrnk: create"); op_add_timer_event(op_self_obj(), 10, 1); op_set_global_var(644, op_tile_contains_pid_object(op_tile_num(op_self_obj())...
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    Problems editting the VertiBird MOD

    Here is the problem code... Ok, pal, you asked for it :) By the way, thank you for the reply. Here is the procedure in my ziVrTrnk.ssl file (scripted for NOID's compiler 1.01) that is causing problems: procedure map_enter_p_proc begin /* This section determines where on the town...
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    Error: Stack underflow short.

    It looks like I've discovered what is causing the procedure timed_event_p_proc in my zivrtrnk.ssl script to not execute at all as soon as the vertibird lands in a new location. Here's an excerpt from the debug.log file that I took: The first two lines represent debugging code that I added...
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    Problems editting the VertiBird MOD

    Oh.......... you THINK?????? So, you came out with a version 1.2 while I was away... you da MAN!
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    Market Booster?

    Well, we have a random encounter booster out there, so how about a market booster? I have already editted and compiled all the necessary scripts, so now the question is, how useful is this MOD? In this MOD, ALL shopkeepers will take at MOST 2 game days to restock their items, and...
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    Problems editting the VertiBird MOD

    Greetings, all! I've been on and off the Fallout MOD scene and this is like my first post in 17 months. How have you all been? My post today is to address the issues I've encountered in trying to modify the Vertibird MOD for Fallout 2. Yes, that same famous Vertibird MOD, version 1.01, by...
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