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    Issues with Vertibird MOD 1.01

    In the NCR, you don't have access to the Vertibird's cargo hold. After flying the Vertibird to Vault City several times, your character will get "stuck" and unable to move at all the next time you fly into Vault City, thereby forcing you to load another saved game. These issues were in...
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    Getting 12 levels of Educated perk (without Falche2)

    Darn... I was hoping that it wouldn't come down to having to hack the .EXE file... I had an idea for a MOD that would feature a random encounter (7-10 Luck needed) in which a Fortune Teller would allow your character the opportunity to extend certain perks, like Educated, Bonus Move, Bonus...
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    Getting 12 levels of Educated perk (without Falche2)

    Hmmmm, it seems as if I have stumped all of you with my last post. Here is the code (NOID 1.01) for adding a level of the Educated perk: op_critter_add_trait(op_dude_obj(), 0, 18, 1); However, the problem with this code is that if the player already has 3 levels of the Educated perk...
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    Adding more than 3 levels of a perk by script

    I have pulled the following line out of the script kcsmiley.int (Smiley the trapper from Klamath): op_critter_add_trait(op_dude_obj,0,73,1); This line adds the Gecko Skinning perk. I am using NOID compiler v1.01. I wish to create a script that will add the Strong Back and Educated...
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    Modding Exp Points / Mod for Party members

    Actually, the Lootable Armors MOD and the Infinite Party Members MOD should be fully compatible if they are run together using MODRunner.
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    Adding a new random encounter

    I would like to add a new random encounter to FO2. How would I do this? If nobody knows, then is there a link to a site that would help me with this?
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    Questions about the Worldmap.txt file

    When editting the Worldmap.txt file: 1. Will I receive an error message if the percentages assigned for random encounters at a certain region of the map don't add up to 100? 2. How would I specify the player character's Luck primary stat in the Worldmap.txt file?
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    Patches for Fallout 2

    Hey Celestial, I just looked through the patch 1.04 readme and found a change as being described as - T-Ray now has some batteries for sale Now does this mean that T-Ray just starts out with batteries, or will he also regenerate batteries and fusion cells every 1-2 weeks?
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    Modifying Random Encounters

    I'm pretty sure that this has been discussed before, but: 1. How would I add a new random encounter to worldmap.txt and get the game to recognize it? 2. Is there any way that I can make the chance of encountering a certain encounter totally dependent on the player's Luck rating (LK)...
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    T-Ray getting new batteries (part 2)

    Celestial, has this already been fixed in any one of the unofficial patches?
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    Miria latest version MOD, is there a way to let her wait?

    The Cult of Personality MOD is not compatible with the Vertibird MOD or the Lootable Armors MOD since they attempt to modify the same scripts in different ways. The only MOD that I know of that is compatible with the Lootable Armors MOD is the Infinite Party Members MOD.
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    NOID's compiler (Ruby v1.01)

    It's been about 3 months since I last fiddled with this compiler, but when I try to decompile any script from the Vertibird MOD or the Cult of Personality MOD (which I know was originally created using this very same NOID compiler), I get the message ***.int: tails do not match [sic]. What does...
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    T-Ray, batteries, and the New Reno Chop Shop map

    I once tried and tried in vain to get T-Ray to generate new batteries and fusion cells by editting the nitrybox.int script, but nothing ever worked. Then recently, I looked at the newrcs.map file and tried to find the hidden T-Ray's box, but I found no items attached to the nitrybox.int script...
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    Global variables (part 2)

    I have looked at the Vault13.gam file and saw that the Global Variable indices ranged from 0 to 695. Is it possible to edit this file by adding and naming new Global Variable indices 696-700 and to get the game to recognize these new global variables without crashing?
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    global variables

    When looking through scripts decompiled by NOID v1.01, I often come across variables in the form of op_global_var(xxx) where xxx is an integer that I have seen ranging anywhere from 0 to 494. Is there a link to a webpage that has info on exactly what aspect of the game corresponds to each...
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    bwand and bwor commands for NOID compiler

    What exactly do they do?
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    T-Ray never gets new batteries

    Okay, so I fixed the part of T-Ray's script that checks the player's inventory for batteries when the player asks for them. I also fixed the skill check so that with a high speech skill, you can convince T-Ray that you are Bishop's lieutenant when you are not Made Man: Bishop. I fixed the...
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    Special Robber Caves: Bug???

    Sometimes they start out armed In certain areas in which I encounter robbers in a cave, I see that the robbers are all holding their weapons upon first glance. That is the only time that I see them actually using their guns to attack me. However, almost all the time in the mountain areas...
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    Special Robber Caves: Bug???

    Occasionally, I get a random encounter with a cave. I vanquish the creatures outside the cave, then enter the cave to find many hostile robbers wearing combat armor. The robbers run at me and try to punch and kick the living daylights out of me. I massacre them with an Avenger Minigun...
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    A question about the Cult of Personality MOD

    Actually a misnomer... Yup, that's the Cult of Personality MOD. This MOD doesn't do much until your character obtains the Cult of Personality perk. With this MOD, the Cult of Personality perk removes the Charisma limit on party members and does many things that the Infinite Party Members MOD...
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