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  1. M

    IGN Fallout 3: Six Hours of Exploration

    This is the attitude that baffles me. You can't know that any more than anyone knows it will be good except the people who have played it.
  2. M

    Interplay Website launched, hires Chris Taylor

    Please clarify. What part of it needs explanation?
  3. M

    Interplay Website launched, hires Chris Taylor

    Well, what are the other options for P&P roleplaying? LARP? Ideally you would have people acting and reacting real-time to prevent metagaming, and to encourage ingenuity.
  4. M

    MTV Multiplayer, Pete Hines and DLC

    Yeah, this is my situation. I have a PS3 and no real other way of getting Fallout 3. Oh, well though. It's not like I don't have enough on my plate (and enough coming out soon) already.
  5. M

    Interplay Website launched, hires Chris Taylor

    You're misunderstanding me. It changes what Fallout is. Real time FPS RPG is now what Fallout is. Just like RE4 redefined RE, so does Fallout 3 redefine Fallout. A whole main series game sooner, too.
  6. M

    IGN Fallout 3: Six Hours of Exploration

    How do you operate a computer?
  7. M

    Interplay Website launched, hires Chris Taylor

    Yes, those are much better attempts at humor. Actually, it changes what Fallout is. It's an analogy. It doesn't have to be exact.
  8. M

    IGN Fallout 3: Six Hours of Exploration

    Wow. There's a strawman bandwagon? I've ridden on a hay ride, is it like that? Yes, you do.
  9. M

    Interplay Website launched, hires Chris Taylor

    The point is, it was designed based around GURPS. Changing that didn't make Fallout 1 bad, and changing from turn based doesn't make Fallout 3 bad. You might prefer it to be a turn based game, but that's just your opinion. I like it better as it is.
  10. M

    Interplay Website launched, hires Chris Taylor

    ? They never should have tossed GURPS. It's fundamental.
  11. M

    IGN Fallout 3: Six Hours of Exploration

    Hey, you beat that strawman real good. Probably at me. That's not what I said. I said it's not indicative of overall bad design. But if you actually address what people say, you can't feel all superior, huh?
  12. M

    IGN Fallout 3: Six Hours of Exploration

    "Constantly"? It's not worth making a big hullabaloo about if it only comes up incredibly rarely. It's not a reason to say "these developers don't care." They're spending time they could be using on this one more important/interesting parts of the game.
  13. M

    IGN Fallout 3: Six Hours of Exploration

    Just say "I'm not willing to reasonably discuss this." It's not the best choice but it's not terrible either. Unless you go looking for the edge of the map, you're not likely to need to go anywhere near it.
  14. M

    IGN Fallout 3: Six Hours of Exploration

    Honestly, that pulls me out of a game more than the game saying "this is where you can go to" does. The other option I think would be best is to have nothing be so close to the outside edges of the map as to be worthwhile. Then you could put whatever there and no one would care.
  15. M

    Interplay Website launched, hires Chris Taylor

    No, it's opinion. That they shouldn't change it is *opinion*.
  16. M

    Interplay Website launched, hires Chris Taylor

    Opinion at best. I think if they want to keep making the game sell, they have to change the formula somewhat. This is a valid way to change it, especially given how much the game relies on guns. One might even say that it was inevitable.
  17. M

    IGN Fallout 3: Six Hours of Exploration

    They. Are. Not. Invisible. Not as long as you have a map. It's reality breaking any way you want to do it. This is the method they chose, and I think it's an honest one.
  18. M

    IGN Fallout 3: Six Hours of Exploration

    The entirety of the map was wastes. The fact is, you're going to have arbitrary limits.
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