Search results

  1. M

    Fallout 3: Gathering Good Karma

    Yeah, that's how it is in Fallout 1 and 2. I'm not seeing a difference here.
  2. M

    Fallout 3: Gathering Good Karma

    So this works the same as a general reputation score. Is it that it's called karma that makes it bad?
  3. M

    Fallout 3: Gathering Good Karma

    Yet you got good or bad karma for any of those things, meaning the game always had an objective definition of good and bad.
  4. M

    Gstaff clarifies 24-hour town pacification

    Pretty sure it's just a town in Maryland.
  5. M

    Fallout 3: Gathering Good Karma

    Let's be honest. No matter how it's described, the karma system that Fallout 3's is being based on was an objective measurement of good and evil. It's as good a place as any for them to start from for their first fallout game.
  6. M

    Fallout 3: Gathering Good Karma

    This is the wrong idea. Alignment as a restriction should only be for paladins in D&D. For everyone else it should be an indication of how the character is being played, not how it can be played. It was determined by your good or evil actions though, regardless of whether they were witnessed...
  7. M

    Fallout 3: Gathering Good Karma

    Have they actually said they're removing reputation? Regardless, I don't doubt that the reputation/karma system will be likely scaled back from Fallout 2's partially because Bethesda hasn't implemented one as good as Fallout 2's before, so they need to start somewhere. I imagine that Fallout 4...
  8. M

    Fallout 3: Gathering Good Karma

    No, but I would understand a strawman in the town square.
  9. M

    Fallout 3: Gathering Good Karma

    That's a legitimate concern, the ability to change karma otherwise however, isn't. The karma system in the other games was mostly for flavor, and it's the same way here. I'll not make use of the grinding mechanisms, because I have a pretty clear goal in mind of how I want a character to be...
  10. M

    Fallout 3: Gathering Good Karma

    You know, I don't really like using heavy weapons in Fallout. I prefer light weapons and aimed shots. But, I understand that other people like heavy weapons, so I don't get mad that they're in the game.
  11. M

    Fallout 3: Gathering Good Karma

    Here's the point, it will be in Fallout 3 as well. If you don't want to utilize the quests that help you change karma, don't. The idea is that there are people who will want to do so, and giving them a reasonable way to do it (as I said before, it's possible, but harder in the other games)...
  12. M

    Fallout 3: Gathering Good Karma

    The fellow I'm replacing wasn't fired, he died, and all I ever hear is how fucking great that guy was and why can't I be more like him, including how I look... that's a bit more the feeling one gets from here. So not caring about your karma is the right way to play the game? I ask because...
  13. M

    Fallout 3: Bad to the Bone

    I believe they said that Intelligence was emphasized less as the provider of dialogue options to make CHA a more valuable stat, as all it previously had going for it was how many NPCs you could have. Given that you're limited to 1 NPC they thought giving you the ability to bullshit better if...
  14. M

    Fallout 3: Bad to the Bone

    Absolutely. I for one will be happier if the system is closer to Fallout's than to Oblivion's if only because in Oblivion I always felt like I was being taken advantage of.
  15. M

    Fallout 3: Bad to the Bone

    Don't take this as an attack, but who looks at the previews for a game and says "ooh this looks like it has a rich bartering system, I have got to have that!" I'm not saying no one does it, but it's not a big enough portion of the userbase that they're going to market to it.
  16. M

    Fallout 3: Bad to the Bone

    Remember Ian in Fallout? They guy who says he wants 100 caps to join up with you? And you can't barter with him about that? Why does this sound different?
  17. M

    Fallout 3: Gathering Good Karma

    When it comes to not limiting gameplay, I hardly think it's stupid. Instead of wandering the wastes looking for bad guys to kill to raise your karma, they gave you a couple ways to do it that are repeatable so if you really want to, you can do it faster than you used to be able to. They know...
  18. M

    Fallout 3: Bad to the Bone

    I'm sorry, I must not understand. Is killing not evil? Especially killing good people?
  19. M

    Fallout 3: Gathering Good Karma

    You can't get rid of the childkiller trait, certainly, but you could kill everyone but the children in klamath and the den and still end up with overwhelmingly positive karma and be idolized everywhere but those two towns.
  20. M

    Fallout 3: Gathering Good Karma

    Because you couldn't do similar things in Fallout and Fallout 2?
Back
Top