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    Interplay involuntary bankruptcy filing

    Hey, post-apocalyptic copyright lawyers, if Interplay goes belly-up, what are the chances of some of their IP becoming public domain?
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    Creating multiplayer characters

    Actually, after some hex editing I have figured out how to add an unlimited number of fully functional prefab multiplayer characters to the game. 1. Open up a legit character and remake them however you like. If the game requires you to enter a name, delete it later from the customName field...
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    Creating multiplayer characters

    Thanks for the tip, save chr works under very specific conditions, it appears. However, I've also found out that the filenames for the multiplayer characters are hardcoded. It's possible to modify these characters all one wants but there is a hardcap on how many prefabs can exist. I cannot...
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    Evaluate your personality based on the "Fallout"-s

    ST 6 PE 4 EN 9 CH 2 IN 9 AG 8 LK 2 Exactly 40 points. Excellent. Strength: I'm strong, but not really strong. I could probably handle a Minigun but uncomfortably. I would put myself at the border of 5 and 6. Perception: I'm near-sighted. Outside of that I have a very good sense of...
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    Got Sprites?

    I'm always game for more sprites. You can upload them here: http://www.nma-fallout.com/forum/dload.php Thanks for contributing.
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    Creating multiplayer characters

    Thanks, I'll do that, then. edit 1: Well, I tried. Apparently the "save chr" function is broken or I don't entirely understand it, because it doesn't actually make any changes. It looks like the only functional approach is using a hex editor, unless someone can (hopefully) correct my error...
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    Creating multiplayer characters

    To clarify, I'm talking about creating prefab multiplayer characters, which access the characters.txt file for names and descriptions, among other nice things. Creating an Actor entity in the editor and then trying to save it as a .chr through the "save chr" function returns the error, "This...
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    Damn Cold Day

    It's in French, hope that helps the google translation.
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    Fallout 2 Russian localization

    I don't think that's entirely fair. The Russian currency is currently devalued to discourage imports and encourage exports, in order to promote growth. This means that the entire Russian populace must tighten their belts for a government's economic policy. Were things different I might look...
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    Fallout 2 Russian localization

    If this is the beginning of a trend of porting old games to run on win2k/xp, then I'm all in favor of it. Otherwise, fuggedaboudit. If Interplay opensourced Fallout 2 we'd have a crossplatform, stable, russian localization within months. Oh, and am I the only one who's confused by the...
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    The Escapist article about hardcore gaming

    I agree: the entire "fallout experience" contributed to defining the genre. But I believe that if a developer keeps the setting the same it's still a "fallout" game, rather than franchising. This doesn't mean that any "fallout" game that is missing the rest of the "fallout" experience: story...
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    The Escapist article about hardcore gaming

    Let's explore that concept a bit. What makes a sequel a sequel? Why, for example, could Fallout 2 be called "Fallout 2" and not some other name? What's the core of its link to Fallout? I believe that it is the setting. An engine is simply a method of content delivery. Any other game...
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    Question about Kinds of Turn on Tactics Multiplayer

    Well, here's an actual answer rather than a flamboyant redirect. In single player, turn-based starts the moment a combat related action occurs, i.e. firing a weapon. It does not start the moment hostiles are sighted. It also starts the moment you push <enter>. I believe you can end it...
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    Fallout 3 Location

    The one place outside of North America that I could see Fallout 3 taking place in is mainland China. Why? For starters, China was the aggressor in the war that lead to the nuclear holocaust. They certainly took missiles up and down their east coast (densest population levels) as well as along...
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    There's more to Fallout than its engine.

    Yeah, if we don't have the "war never changes" guy (or an identical voice actor) for the intro, Bethesda can kiss its revenue goodbye.
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    There's more to Fallout than its engine.

    Yeah, I try to keep that attitude, too. Too many expectations could poison the development process.
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    There's more to Fallout than its engine.

    Full isometry, however, is different from what they want their engine to do. It's possible, mind, but Morrowind's engine seems (to me) to be easier to commandeer into an over-the-shoulder game than into an isometric game. Still, with a fixed isometric perspective...it would be technically...
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    There's more to Fallout than its engine.

    Never played RDR, I'll have to try it out. Also the point about not being able to see one's own character easily (forget who brought it up) is a good one. This could be partially alleviated by the ability to switch to third-person (tab in Morrowind) but in Morrowind it was poorly integrated...
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    There's more to Fallout than its engine.

    I'd swallow a first-person engine with a slickly integrated targetted-shot system. However, I'm willing to vascillate on turn-based, too. I find that turn-based complements the Fallout system mostly for its ability to handle called shots really, really well. If it were really easy, in this...
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    There's more to Fallout than its engine.

    Great! Let's insult everyone who doesn't hold to the belief that, in the year 1999, the messiah shall return and Black Isle shall arise from the ashes, to reskin Fallout 2 to create a Fallout 3 to rule the holy land with a rod of iron for a thousand years, and yada yada yada. We're having a...
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