Search results

  1. VeliV

    Project Valhalla

    They would IRL, but that has not happened in the FO universe. Why are the computers still usable? Why does the 200 year old robots still work around the wasteland (some are maintained, but not nearly all)? How come the PC is able to restore a car so that he can cruise around it in the...
  2. VeliV

    Project Valhalla

    Since we got the fusion part somewhat covered, lets move on to another subject. The cross-atlantic voyage 1st of all, who says that all maps and sea charts are lost? That would basically mean that every library in the Europe would have to be wiped clean, every naval academy destroyed or...
  3. VeliV

    Project Valhalla

    Heh, I thought that that was the Science! made it possible to fuse two uranium atoms together. Wonder why such info was in the Vault anyway?
  4. VeliV

    Project Valhalla

    So wouldn't it be possible that they are there for the Fusion Cell technology? That seems quite plausable. One thing at a time ;) But how come the people in the US haven't t migrate and spread out over a large area to maximize agricultural potential in the Fallout universe? As far as I can...
  5. VeliV

    Project Valhalla

    I am not sure how correct the information in the fallout wikia is, but I have used it as a base for reference. At least it seem to cite a lot form the fallout bible, so I would assume that its quite correct. Do you have the exact year that when fusion was invented (or even better, when they...
  6. VeliV

    Project Valhalla

    Well the easy way would be to say "Its my mod and my rules" and not give heed to any of the debate that has been going on. But frankly, that is not what I want. What I want is to make a good mod that adds some new unique elements to the game with a bit different point of view. Perhaps...
  7. VeliV

    Project Valhalla

    Far from trashed ;) I was actually expecting the welcoming here to be a bit more harsh, but at least until now the feedback has been fairly constructive. I will post some more pointers later tonight if I have the time (need to do some actual modding as well instead of spending my time arguing...
  8. VeliV

    "smooth" normal maps

    I noticed that overlayed layers work pretty nicely with normal maps. Also, try filtering with diffirent samples and "heights" of the map in the Nvidia plugin.
  9. VeliV

    Project Valhalla

    Thanks for your reply. We aim to keep it as canon as possible. What I mean with that is that we will try to add our own stuff to the Fallout lore, rather than changing it to suit our own needs. Shortly put, we want to make a good mod with its own backstory that does not conflict with the...
  10. VeliV

    Project Valhalla

    1. They speak English with accent. This is for the sake of game play. 2. They will have at least the TRG as sniper and FN FAL as assult rifle. Other weapons are looked into (but I think we will limit the number of weapons they use to 4-5). Also, they will have their unique armor, but it won't...
  11. VeliV

    Project Valhalla

    Thanks for the positive feedback guys. Small update, Fiddled with the armors today started making the Valhalla Navy Uniforms. Here is the work in progress image: Oh, and dont mind his eyes and face:D they are the result of a sexchange console command;)
  12. VeliV

    Project Valhalla

    Now that we have official word out on the G.E.C.K. I think I should also start spreading word about: Project Valhalla This will be a big mod for Fallout 3. When complete, the mod will feature a new faction, along with quests, weapons, armor and even a radio station. This is fanmade...
  13. VeliV

    Fallout 3 Mods Metathread

    Valhalla rifle Adds a new weapon in game (doesnt replace anything). http://project-valhalla.org/index.php?title=Image:ValhallaRifle.rar Its in deveploment, but fairly good already. Nexus page: http://www.fallout3nexus.com/downloads/file.php?id=439 Sorry about not uploading it here...
Back
Top