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  1. 1

    premade Adventures

    http://www.paforge.com/fallout.html at the bottom 4 adventures but I advise You to check adventures for Savage Worlds, Gurps Post Apo Setting, Atomic Highway, Neuroshima, Twilight 2000, Deadlands: Hell on Earthor or Gamma World. Especially the last one great stuff.
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    Fallout PNP additions and revisions

    I don't. My players do, and I trust my players :wink: . Repair is complicated and based on some perks that boost it. Some enable the PC repair without parts other boost the amount of condition PC adds after repair. You have to have a skill of 50 to repair weapons and armor, when repair...
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    Fallout PNP additions and revisions

    unfortunately I have a more complicated but similar system, thats because I've made up special repair rules. Every item has some condition, some have 60% some 100% depending on if they were bought in Vault Ville or some little dump like Harlan(places on my map). The condition of weapons is...
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    useful stuff during pnp

    I've merged plasma, laser and fire in one. Explosive damage is normal damage. If these numbers don't work for You make some of Your own ;) Tesla Armor ... during the 3 campaigns I've run my players stumbled only once over a Tesla Armor, besides look at the damage of some energy weapons 19 is...
  5. 1

    useful stuff during pnp

    I've changed the rules and thanks to that I don't need to use the calculator. You take Your Skill subtract AC of the target and other modifiers (like cover or movement), that is Your chance of hitting the target. If You are using burst roll only the tens(so yes you loose some % but is...
  6. 1

    Fallout PNP additions and revisions

    Ehehe a true GM speaks! So actually it's a dead rule... I had some problems with that, and finally I've decided that one starts bleeding below 0 HP and starts dying. Every turn You roll a En test and loose blood (according to the damage) and die or you are saved by teammates. You may...
  7. 1

    Fallout PNP additions and revisions

    How do You menage bleeding? Do You have any fate/force/drama points that can save/help the PC like in other RPG's? I've noticed that You have the instant death so if a player would roll that would he die without any chance for a save?
  8. 1

    Fallout PNP additions and revisions

    Critical Hits Table 1 - Shot Bypasses DR 2 - Knockdown (the target must Get Up) 3 - Unconsciousness for d2 turns 4 - Unconsciousness for d4 turns 5 – Crippled (drops weapon)/ Blindness 6 - damage x1.5 7 – damage x2 8 - damage x3 9 – Damage x4 10 – Damage x 5 Critical Failure Table...
  9. 1

    Fallout PNP additions and revisions

    AP cost for weapons is in this manual http://www.4shared.com/document/_TJEYKmc/FaLLoutEG_398.html or in the PnP manual(the differ a litte). As for other stuff i don't have a table but it's easy: 1AP for 1m of movement 2APs for 1m of movement crouching 4APs for 1m of movement crawling...
  10. 1

    Fallout PNP additions and revisions

    4 is a very good idea the thing is sometimes in a small space with the ratio you are suggesting a person with a decent armor that spends all his AP on AC would be nearly impossible to hit, than again this is not a reality simulator :mrgreen:
  11. 1

    Fallout PNP additions and revisions

    1. In normal PnP rules You roll additional d10, whoever has the higher roll is first. My houserule is that we check Ag whoever has the higher score is first. 2. In PnP rules when it is your turn you declare and spend all your AP's at once, if You don't use up Your AP's You "loose"...
  12. 1

    Fallout PNP additions and revisions

    Glad that You like it. Actually it's a part of Kentucky. Map is from Google maps, the rest is photoshop. Craters are from images of mars craters, brush is 20pt Star Brush and the font is Gothic821 CN.
  13. 1

    Fallout PNP additions and revisions

    If You have some maps post them also please :D Here is my current map. http://www.4shared.com/photo/Q3D-dxgM/MAPA3faLLoutNew_kopia.html
  14. 1

    Fallout PNP additions and revisions

    I know all that and if You face a 1vs1 fight the mechanic is bearable. But when You have a 4 players vs. 15 ghouls fight (like we had yesterday) it takes to much time. I don't like my sessions becoming a math contest. In theory it sounds very neat but in practice it takes too damn long...
  15. 1

    Fallout PNP additions and revisions

    Looking at this I think that You haven't done any modifications to the combat. Is it not to time consuming to run combat like the PnP rules suggest? Because that is why I made my version of the rules. Or do You use some other rules? I for one don't use DT at all and rarely use to hit...
  16. 1

    Fallout PNP additions and revisions

    http://www.4shared.com/ Space where you can keep Your files for free.I keep my Fallout and Mass Effect docs there. Some public some not.
  17. 1

    Fallout PNP additions and revisions

    use 4Shared like I did ;)
  18. 1

    Fallout PNP additions and revisions

    When will Your files be up Pyro ?
  19. 1

    Fallout PNP additions and revisions

    So You done it via adding new perks. Thats one way to do it ... . I didn't want that my players would have to "pay extra" for that with perks, so I used skill levels. So if You want to repair/create something You have to have a correspondent skill level, also If You are repairing things You can...
  20. 1

    Fallout PNP additions and revisions

    Muaha I'll definitely use that thing with pirate robots :mrgreen: , I'm also doing a ghoul (Zombie) themepark thing in my current Kentucky campaign and KFC food processing factory ruled by the mighty colonel. The idea with the post Castro regime could work also. Here is a link to the...
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