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  1. 1

    Fallout PNP additions and revisions

    Where did your campaigns take place, what areas and which fractions were included. I'm in the process of writing a new campaign and looking for new ideas. I'm thinking Florida...
  2. 1

    Fallout PNP additions and revisions

    When are You going to upload them ? :D
  3. 1

    Fallout PNP additions and revisions

    as for contacting Mical go to www.jasonmical.com Hi I'm using modified PnP 2.0 rules. Skills - have 19 of them, basically the same skills with 2 or 3 differences. Knowledge covers everything the Science and Medicine don't. Medicine is First Aid and Doctor in 1 skill. Traps also are...
  4. 1

    About to start a PnP Fallout campaign...

    1)regarding Perks: I've made a couple of groups of perks, so some are available after the frist session and others after You gain 100XP, 200XP, 300XP and so on. So if You want You may buy only perks (each costs 20XP). I've done the same with HP and skills, so one can buy HP's for 3XP...
  5. 1

    About to start a PnP Fallout campaign...

    Hi 1a) I discarded levels alltogehter and allow the players to buy perks for XP when they reach requirements. 1b) Normally na PnP rules characters gain a perk every 3 levels or 4 (Ghouls and Super Mutants) 2) If one hits a critical I use my modified table: 1 - Knockdown (the...
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