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  1. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    When extracting all files, I got a message asking if I want to extract one file "without encryption," so I just select "yes" & extract all. I don't know if it means anything, just wanted to let you know. Just started playing with v1.7 and the Pipboy 2000 is nice looking, but it seems like the...
  2. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    I don't have a link to the fix but read in 'update notes' that it's included in Mart's Mutant Mod
  3. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Good morning (morning here, anyhow) and thanks for the info :) One thing about the flying geckos: it used to be deathclaws it happened to a lot back when I used to play unmodded FO3. It was fixed by Mart's Mutant Mod "Deathclaws anti-launch fix" so I haven't seen a flying deathclaw since MMM...
  4. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Two things noticed: Gecko's often get caught on the landscape and are sitting ducks for nearby creatures because they can't move. Gecko's also often suddenly shoot up into the sky at lightning speed. About the new food system: have you considered adding more characteristics to the food, such...
  5. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Good morning. Yesterday was so much fun I did not get any time to game :surprised: I will be on the lookout for these, thanks for the tip ;) BTW, did you add a perk called Adam's Glow? This is like my 30th or 40th FO3 playthru and I pretty much have ignored Confessor Cromwell after the third...
  6. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    On limited time so this is a shirt reply but wanted to give you a few quick thoughts. When the Outcasts left the Brotherhood they took a lot of the good gear with them so it's safe to say that all Outcast members you see will have power armor and high-quality weaponry. This is part of the...
  7. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Installing CB will overwrite the ini? I've got some of these settings already like this but some like fNearDistance & fScopeScissorAmount I didn't know about. Knowledge is power so thanks :) The mod is already fairly lean, much leaner than FWE for sure. Optimization is always nice though; good...
  8. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Thank you for making so many features optional. I appreciate that as much as I appreciate your continued time on this mod. I'm really happy it's your favorite hobby, because playing FO3 with this mod is mine :) Those larger throwing rocks are going to be 45 lbs boulders I expect? Require a 10...
  9. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    This is great for an alternative way to open doors and I assume it'll work for anything that's locked. How can this be realistically implemented for safes? They are designed to jam into locked position if broken. I am looking forward to trying this out :) Call me biased but Big Guns should...
  10. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Good morning. Hope you're able to enjoy the holiday :) Well I know we already discussed this bit but I was just thinking that I could probably just use FO3edit to create my own patch plugin and edit DR from all simple cloth clothing items to be 0 DR.
  11. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    I hope the "bust locks" skill requirement is high and not complete workaround to avoid the lockpick skill because I'm confident most gamers would probably rather just invest in strength and melee skill rather than lockpick skill. And in all honesty "hitting a lock" may open some but in other...
  12. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    I was very glad to read that you're putting serious thought into the new weapons because the makers of FWE didn't -- they just threw them in and left them overpowered as %$#@. That's part of the reason I never liked using the "FWE added weapons." Using them made the game soooo much easier. I'm...
  13. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    These new tweaks all are great except for removing map borders. They're there for a reason and personally not having them feels like a cheat but I do know other people would probably appreciate the "added freedom."
  14. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Busy the last few days but did get some time to test out crafting mines, fighting Colossal Deathclaws, abominable mutants, and floaters. Overall very nice. Are you supposed to get Karma from killing the floaters and AM's? Colossal Deathclaw appropriately tough, but I thought it might be tougher...
  15. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Honestly, with mods like Impervious Power Armor already out I believe it's fine to leave PA as it is. The only PA mods I used are IPA & PPA (Powered Power Armor). It makes PA basically unlootable unless you have a "power armor specialists" perk. Makes sense -- that stuff is heavy, complicated, &...
  16. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    I really like Impervious Power Armor because it makes PA actually resist damage the way it should. PA in vanilla FO3 was broken. PA wearing folks are supposed to be like "walking tanks" after all, and are supposed to be overpowered.I remember after getting that hardened PA in the first FO I...
  17. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Thanks for the explanation :-) Now I don't feel guilty at all using them! What are your thoughts on DR and clothing and headgear made of cloth?
  18. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    It's *very* convenient for weapon repairs. I *do* think it's ability is a bit overpowered due to the no requirement other than baseline Repair skill making me able to repair any weapon to 100%. Am I misunderstanding? Ok, For example: My REP skill is 40 and I don't need to increase it any...
  19. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Haven't tried android yet. Maybe next play thru? For android abiliites I recommend looking into what Fallout lore has to say about it. So far we know they don't sleep and can have a higher DR than normal but uthats it so far I think. more AP makes sense because of that one Commonwealth perk. I...
  20. Hero for Hire

    trollworkout FO3/NV mods - CB Custom Beginning & more

    Like those the perks working when possible. It's a neat additional feature that reminds me of the first fallout :) It'll be interesting seeing all those raiders that used to have flame throwers now carrying crap weapons (I consider all melee weapons crap). They will be easy prey. Not sure if...
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