Search results

  1. C

    Fallout: New Vegas previews

    Do want. Any news?
  2. C

    Fallout: New Vegas interviews

    Re: Fallout : New Vegas interviews I find his example funny. "Let's see – there is a certain grenade that people might remember from Fallout 2 that is a pop-culture reference that you can find. And if you don't find that specific grenade, you will find a mini-nuke instead." Wow. Truly...
  3. C

    Cam footage of New Vegas

    Dem facial animations. :puke:
  4. C

    @GAMER New Vegas article scans

    Of course, because RPGs are all about combat. :roll: Purists. Edit: Eh, how does it need TB combat to make any sense? I understand it needing TB combat to be a "true" Fallout game. I agree with you about Fallout supposed to have TB combat in order for it be a "true" Fallout game, but you...
  5. C

    @GAMER New Vegas article scans

    Jesus Christ. What do you guys want? Fights that play themselves with rolls? Player skill always enters the equation. Whether it's through "Twitch skills" or the player's strategic abilty. "Twitch skills" are better suited for the engine NV is being built on. I've also yet to meet someone who...
  6. C

    Fallout: New Vegas gameplay clips

    IIRC the preview booths were set up so that the previewers had guns and ammo.
  7. C

    @GAMER New Vegas article scans

    HERP DERP CHANGE ONE WORD IMPLYING THAT I'M NOT THE ONE CONTROLLING MY CHARACTER. Edit: I just re-read this and I see that you also changed "Factors into" to "Determines" but there really isn't a difference. TB: Character skill + weapon damage + roll = Damage. RPG/FPS: Character skill +...
  8. C

    @GAMER New Vegas article scans

    RPG/FPS: Point and hold the mouse button, things die. Character skill is factored into whether you hit or miss, and how much damage you do. TBC: Point and click, things die. Character skill is factored into whether you hit or miss, and how much damage you do. Wait. Point and...
  9. C

    Fallout: New Vegas faction profiles

    "those exposed to super-concentrated amounts of the virus transform into Super Mutants – hulking, genderless brutes barely capable of authoring a coherent thought other than “Gaaaah! Kill!"
  10. C

    The Vault previews Fallout: New Vegas, #1

    He did say "CURRENT BUILD" so maybe both will be in the release build.
  11. C

    The Vault previews Fallout: New Vegas, #1

    :clap: :clap: :clap:
  12. C

    Fallout: New Vegas GamesCom Previews #1

    “The world should feel a little bit more like a dangerous place. You can’t just go wherever you want,” says Sawyer. “I was a really fan of Fallout 1 and 2 and I do believe that exploration is a big part of the series, including 3. What I want is for people to feel like they have to be a little...
  13. C

    Feargus Urquhart at QuakeCon

    I'm pretty sure NV has BOTH skillbooks and magazines.
  14. C

    Fallout: New Vegas Con previews, #5

    " I was never a big fan of Fallout 3, and I feel that in many ways it failed to live up to it’s predecessors. However after getting my hands on Fallout: New Vegas I can’t help but feel optimistic about this game. What the folks over at Obsidian have produced has little in common with Fallout 3...
  15. C

    MCA and gameplay footage on G4 TV

    Is it just me or are the facial animations better? They seem to blink more often and they don't take their eyes off the player. Edit: Nevermind, I read what he was saying. "Well that was exciting!" and his face is this: :| RAEG!
  16. C

    Fallout: New Vegas Con previews, #3

    The Fallout series doesn't take science into account at all! More news at 11.
  17. C

    Why there are no ladders in Bethesda/Gamebryo games

    The real question is: WHO FUCKING CARES THAT THERE AREN'T LADDERS IN BETHESDA GAMES? Seriously. Unimportant shit is unimportant.
  18. C

    PC Gamer welcomes our new Roman overlords... back?

    All the comments on that page are "Why aren't the graphics better?" Ignoring the fact that it's an alpha build. Anything that reaches KOTOR's level of graphics = alright by me.
Back
Top