Search results

  1. G

    MIB88 MegaMod - opinions, technical issues, etc.

    Yeah I got what you had done. But I was trying to understand what the game does with the gvars defined in vault13.gam when saving. The vanilla vault13.gam never had duplicate gvar names, even the reserved/unused ones were uniquely numbered. New Vision introduced duplicate names for the...
  2. G

    MIB88 MegaMod - opinions, technical issues, etc.

    You're welcome MasterHan... I'm filled with the warm, fuzzy feeling of satisfaction at having helped my fellow man/woman/person
  3. G

    adding items to fallout caracters inventory

    There is another way to go. Try installing MrFixit (i think it's at v1.1) by team-x Basically once installed you can setup your new weapon and/or ammo as items that can be made by your character from combining other items. all based on rules you set i.e repair skill level, tool required...
  4. G

    MIB88 MegaMod - opinions, technical issues, etc.

    well yes....and no since the nv mod has changed all the reserved GVARs to have the same name, the question i have is...does the game save them separately or just overlay them (cos that would be bad...yes?) MasterHan: actually i meant country version. anyway we may not need that yet...
  5. G

    MIB88 MegaMod - opinions, technical issues, etc.

    Sorry to hear that MasterHan...but if you want it sorted, i can walk u thru installing it. Question. what version of FO2 are u running? to MIB88: I found int2ssl so thats sorted...checked ceaser.int and there are references to GVARs 641 & 644 still in there. Do you have a list of the...
  6. G

    MIB88 MegaMod - opinions, technical issues, etc.

    Ah!...you've found the flaw in my cunning plan. (scripts and maps are my weak points...so that would be 98% of the game). Plus: I'm unable to recompile the vertibird scripts...(working thru the old forum posts for this) MasterHan: are u still having the problem?
  7. G

    MIB88 MegaMod - opinions, technical issues, etc.

    sorry wasn't accusing just forgot to take my day hat (prod. support) off. no problem, glad to help in any way. I've sent you the changes i made. (i just meant in the mapper no scripts were assigned to those critters...are they being set at gametime? i'm still new to this) keep up...
  8. G

    MIB88 MegaMod - opinions, technical issues, etc.

    first, great job on intergating... i've been looking at this modding thing for couple of weeks now. below is a list of things i changed, u may already have them sorted. I hope to get more active once i've picked the brains of a few of the people here. Art\Intrface intrface.txt: did...
  9. G

    Introduce yourself! AKA the "Say hello" thread

    hi everyone, I've used the site for a few years now...and thought i'd like to get in the game.
Back
Top