Aha, it would seem that sfall was indeed not working properly. I have made the changes in winecfg and ddraw.ini and everything seems to be working perfectly now. My apologies.
Actually, yes.
Not that THEY would admit it, but the folks here at NMA have pretty much batted 1.000 on how the whole Fallout 3 thing would end up unfolding (Roshambo is laughing bitterly somewhere, I'm sure.) People hate it when NMA is right.
I would think the Chinese would have been mostly using Nagant revolvers and Tokarev TT33 clones, up until the war at least. Which would have made them use .32 rounds, and might have made sense (though there were variations of the Tokarev that were chambered for more popular rounds, such as the...
Personally, I hated this. 1000+ rounds of 5.56 ammo should weigh a fair amount. In Fallout/Fallout 2 you couldn't go lugging around a fuckton of ammo (except with the car in FO2) and consequently you had to shoot SMART instead of wasteful spray-and-pray bullshit. It also made fully-automatic...
I'm running FO2 in Wine with official patch and Killap's unofficial patch installed, and I honestly do not remember my character's red "pipper" moving so slowly in relation to in-game time elapsing. Didn't want to immediately point the finger at the unofficial patch, so I figured I would ask...
This made trying to snipe the assclowns at Evergreen Mills rather frustrating. That and the fact that the sniper rifle's condition degrades at a rate nearly as alarmingly rapid as the combat shotty.
44. A civilian 25+ meters away can see you eyeballing that empty soda bottle, and regardless...
I think they're supposed to be "nuclear fueling stations", not gas stations (though the name "Rockbreaker's Last Gas" seems to indicate otherwise), which is pretty stupid - a reactor-powered car would need to refuel RARELY, if EVER in the lifespan of that car, I think.
1. All automobiles are packed with high explosives.
(Seriously, this is just retarded. These cars are dead hulks. Long-dead non-functional reactors on wheels. Uranium does not magically go KABOOM when you shoot at it.)
2. 200 years after the nuclear apocalypse, the plumbing and water...
Another thing: The GNR DJ is incredibly annoying. And "A Kiss to Build a Dream On" isn't in GNR's playlist. This is a mortal sin. "Maybe" is good, it was wise of them to put that on the GNR playlist. But no Louis Armstrong? I thought that Fallout 2's theme was excellent, and it deserved...
I liked the way the Deathclaws looked. Much better than the Tictacs-type of Deathclaw I was afraid they'd go with. There was a lot I think they did right, in the art department anyway. The weapon-crafting was nice IMO, and fit the setting. The melding of the Doctor and First Aid skills into...
Lazy. Just... lazy.
As I was ho-humming my way through FO3, I started paying more attention to things like generic settlers' voices and ambient sound in the waste.
Sounds ripped STRAIGHT from Oblivion. What the fuck. There's even a soundbite from one of the Megaton Settlers that I SWEAR...
Greets all. Been lurking unreg'd on and off for a long time. A chance encounter on another forum with one of the folks from NMA eventually spurred me to register and start actually talking.