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  1. R

    Timer speech tree

    What do you want to know on the comparison of equipping item and the timer systems? If you want the player experience, do you have a copy of Mad Max and Dog tutorial mission for equipping item system? If you do, you can just compare that mission with Alpha Mission map. If you don't, I can...
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    Timer speech tree

    It was uploaded awhile ago and posted in several posts back. Here is the link again. http://rapidshare.com/files/170962114/TimerSpeechTree_WorldText_NoVariable_NoReply.rar ===Edit=== You mean equipped items? I can tell you from modder perspective right now since I have done both with no...
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    Timer speech tree

    My quick guess is that he is living in a time zone 14 hours ahead of me, :D. At least Microsoft is not bugging out on this time zone. The minutes matching is the clue here. Or rather, since you are looking at it, most likely you are living in 14 hours ahead of me. ====Edit===== I will...
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    Timer speech tree

    The logic for the timer loop and clickable speech in Mission_Alpha_NoVariables.mis with removal of the click speech action from reset timer trigger goes like this. ============== Before timer starts ============== Clickable speech for the NPC is the choice speech node...
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    Timer speech tree

    Indianos' logic is quite fine on paper in the original second version; the logic would run fine if all the FoT engine components work well together. The problem is the FoT engine is flawed in integration of some actions, namely triggers with wait action and stop timer action integrating with...
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    Timer speech tree

    First of all, variables are not needed to make timer speech tree like Fallout 1/2. From Mission_Alpha_NoVariables.mis, you just need to remove the action of "Set Clickable Speech" from human answer choice triggers. By removing it, No variables mission should behave similar to Indianos' 2nd...
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    Timer speech tree

    Lol, his second version was still breaking, though probably on a much smaller scale meaning requires faster clicks. Yes, I can modify the timer system with no reply speeches. I will upload tonight. This way, there a lot less speech nodes, :D. I thought about what you mentioned about...
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    Timer speech tree

    Thanks for the feedback. Looks like I will be working off C drive on tactics. I will update rar file with new versions saved from C drive later today with world tree titles suggested by requiem. You meant you did find a bug? You are right, the text in speech was originally marked as 1-3...
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    Timer speech tree

    Yes, I am working off F: drive. For the reloading the text file, did you try the way I suggested in one of the my edits in previous post? Also I uploaded a new rar which should have file path. Sorry, new to modding. Just need to work out the kinks on sharing files.
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    Timer speech tree

    You probably need to open the speech file for the modified .mis files and save them. When I saved the files to .rar, the file path for the speech files maybe lost. Let me look into it. =Edit= When opening the .mis file, go directly to Level, then speech file, then load the speech file...
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    Timer speech tree

    That's my personal preference to track speeches, which I think is important in playing games with multiple quests. I started modding a week ago and haven't gone through all the backlogs on the modding on NWA, DnC, and Radiated Society. Mad Max and dog tutorial map wasn't available for download...
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    Amazing BOS speech tree, is there any mod use this technique

    Re: Amazing BOS speech tree, is there any mod use this techn The only update is the small fix for equipping two choice entity bug and suggestion to use usable entity for Choice entities for quicker equipping (usable entities can be equipped faster by double clicking in inventory) @...
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    Timer speech tree

    Found a timer speech tree over at radiated society. It is by the same buy who made the dinosaur entity, Indianos. http://www.stgfc.com/phpBB3/viewtopic.php?f=24&t=3732 This is similar to floating speech idea suggested before. Basically a timer starts after the multiple choice NPC speech...
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    Things to watch out in modding

    Lol, nice simple solution. It does add more lines in the trigger, but with trigger copy function, it is not too bad. It is better to safeguard against player error, even if it is slim chance, at least in my book. Thanks again.
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    Things to watch out in modding

    You are quick to reply. I just discovered all satisfied triggers will fire and was about to do an edit. I am adding objective for several branches in the speech tree and was using a variable to do to toggle this. The reason to use variable is partitioning the adding objective to a separate...
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    What happened to OnTheBounce maps?

    Anyone know what happened to OnTheBounce http://members.fortunecity.com/onthebounce/fot/index.htm maps? The guy shipped out to the army back in 2005 and gave dozens of his maps for public use to Max V's Map Hub http://mvmaphub.duckandcover.cx/ which seems out of business as well.
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    Things to watch out in modding

    Found a couple interesting thing that might be a concern. I didn't find them in search, so they are mentioned here so other modders can avoid the pitfalls. Spent quite a bit of time to figure out the first one. I will keep adding to the list as more stuff is found. *If an entity has a...
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    Where are the programme files of BOS

    Try using Ultraedit on bos.exe and view it in non-hex mode (Click the Toggle HEX mode). I see bunch of xobjects of image type in game.pck. Rest is gibberish. Probably some private archiving format. Made a request at http://www.elberethzone.net/dup-news.html to support un-packing Fallout...
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    Tagname for non-prefab campaign player character

    Is there a tagname for non-prefab campaign player character? This is related to the question on trigger checking player character's stats. Saving character stats to global variables before 1st tick of the first mission is great, but there are plenty drugs and items that changes stats throughout...
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    Tutorial Links?

    Requiem, request to add the speech tutorial to FAQ. http://www.nma-fallout.com/forum/viewtopic.php?p=597872#597872
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