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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Cool, thanks. :grin: Start a new game. Temple of Trials... again. Now it`s time to kick some ants :wiggle: Update: Only Healing Powder is available. :confused:
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    1. No explosion at all, just one message something about "not even a scratch". 2. After clicking on myself with binoculars. Then it looks like interface partly (or fully, it`s too fast, hard to say) shows on screen then BOOM... crash. 3. CH7, Barter 8 (with Gifted). No other mods, just...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    1. It was possible in vanilla RP2.3 http://hem.bredband.net/darek1/f2rp_wt.htm#klamath "Stealing a molotov cocktail from Aldo, the drunken town greeter, and throwing it at the door is a viable alternative if all else fails." 2. No exploits allowed :grin:. 3. Maybe. Now bad news. I cannot open...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Some feedback. 1. Molotov Cocktail from Aldo in Klamath cannot be used to destroy door in Vic`s house. That`s good for me. Makes me think hard to find solution... or to craft one. :cool: 2. I can buy Meat Jerky from Maida for 0$ (2 for 1$) and sell it to Sajag for 1$ (2 for 2$). Easy money...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Wow, thanks for your quick response. Now it is time for some test. :grin:
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    According to http://fallout.wikia.com/wiki/Poisoned - "Poison can be healed by a potion of antidote, or with rest, as the poison will leave the player's system after a period of time". Awaiting update with home-made grenade to download. :smile:
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Electronic Lockpick looks like military-grade too. :wink: I do not vote against new items though, I just hope they will not be in conflict with other RP-compatible mods (especially my lovely Miria :nod:). On the other side maybe high-tech craft will be available for workbench user only, and...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Lack of money due to recent economic cris... uhh... rebalance :mrgreen:
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    I tried to say that skill requirements for explosives and armor are too high for early stages, and, yes, for mid-game they are just fine. But in mid-game you will find better armor, so no need in MrFixit for now (IMHO, of course). And some recipes almost useless, like Sharpened Spear or...
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Thanks for your mod :cool:. It is really nice - makes me think twice.:smile: But MrFixit is almost useless on early stages for me, because I don`t have free points to invest in "not-so-useful" skills. Let me explain. Sharpened Spear is easy to "craft" in Arroyo with help of Mynoc. Molotov...
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    Modoc. You can loot from shelf in Jo's trading post right after wedding ceremony. When he is inside, he gives you warning instead of free shopping. Now it's time to open some locked doors in Klamath. ;) Savegame before wedding: SLOT03.7z - 395 KB OS: Linux Fedora 17.1 32bit wine 1.5.18...
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    It's true. Sorry, my fault. Somehow I connected "brahmin mutilations" from Duntons and quest from Torr. :oops: Btw, it would be really cool to include Miria mod in RP 8-)
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    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    Just registered to express my gratitude to killap and others for this amazing work. Thanks for The Project. :clap: Now about bugs. Only two minor bugs so far. 1.After trial in Arroyo go to Duntons (Klamath) immediately. You can ask them about brahmin mutilations but you just arrived in town...
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