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    The great feeling of new hardware

    Indeed. That system will be normal, at least, until the new generation of consoles appears.
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    Fallout Tactics... What's wrong with it?

    The best tactical game, IMO. Had a great combination of turn-based with some real-time elements, that I mostly liked. (I only played squad turn based, but used "end combat" often.) I must say, I also liked it's "middle" brotherhood more than the west-coast one, and certainly more than the...
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    Rate the avatar above yours.

    Up yours too No wonder you're so high 7/10
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    Rate the avatar above yours.

    I don't hit girls 10/10
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    V.A.T.S. article at DaC

    Well, my experience with those games says otherwise, but I don't know what else to say on the matter. I played BG1 last autumn and I believe, that all my characters' end-of-round messages were one after another with no delay. I intend to play BG2 this summer, and will try to see if I am indeed...
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    The great feeling of new hardware

    Would be good, if you only had to change CPU. As it is however, the new CPU will likely need new motherboard and RAM, and that's 2.5-3 times the cost...
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    The great feeling of new hardware

    I bought a 2TB E-SATA HDD this march (had 160+750 GB internal before). I have only 15,5 GB free on it now, although my internal HDD's are almost free (I use them only for installing soft now). Also I replaced the ridiculously hot and noisy RadeonHD 4870x2 with 5850. Performance is about the...
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    V.A.T.S. article at DaC

    Well, I can't say if 'tis so in the older games (BG, PST, IWD), I always gave nearly all my orders in the beginning of combat/round - so I didn't have such a situation. I admit, that's possible, although I doubt it. But starting from NWN (and that's seen the best in KotOR), the turn structure...
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    V.A.T.S. article at DaC

    Well, someone of us is mistaken here. I'll write down some of my... observations... of that system, in hope that we'll find an understanding: 1. Everyone's standard attacks, spells, abilities (knockdown etc) last no more than a round. After completing any of them, a character can only move...
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    Fallout: New Vegas stuff

    In FO3 radio stations were indeed stupid, but I got the impression, that in NV the stations would represent different factions, so I think, they can do something sensible of them. At least I hope so... And the Pip-Boy and other shiny things... I guess, that's just a necessary evil these days...
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    Let's pretend, just for a little while...

    Well, IMO, charisma can be useful. A charisma of 8 lets you take, at about level 14, a perk (Divine something?) that improves perk rate from 1 in 3 to 1 in 2, and also improves your top attribute by 1. Plus, the higher your charisma, the faster you get ranks and recruits (although I'd say - pick...
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    Fallout: New Vegas E3 previews

    30 minutes is the right time for a shooter, not an RPG... or even better - tetris or solitaire.
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    V.A.T.S. article at DaC

    Now, let's get this straight. Essentially, the BioWare’s RTwP, should you autopause at the end of each round, give your orders, and than restrain yourself from giving new orders in the middle of the next round, will have only one difference from turn based. The difference is that everyone will...
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    How did you discover Fallout ?

    At the time I played mostly the games my brother bought (I was 14+ - he's 10.5 years older, and we had one PC). Don't remember the year... 1998-2000.
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    10 best games.

    Top 10: NWN2 (especially MotB... first NWN had great mods) KotOR (especially 2) Baldur's Gate 1&2 Mass Effect 1&2 Fallout 1&2&Tactics (each of them good in their own way) Dragon Age: Origins Dark Messiah of Might and Magic (great story (I LOVE succubi) and best FP melee combat IMO...
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    V.A.T.S. article at DaC

    Well, as I see it, your main complaint about the pause-based RPGs is the combat AI, but I really can't think of even one RPG with good combat AI, either pause or turn based. Pause system certainly introduces more exploits, but that's a single player game - whether you use those exploits is up...
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    V.A.T.S. article at DaC

    A good article, sure. Shows both, that FO3 failed to realize in any meaningful way the TB RPG combat mechanic of its predecessors, and that the resulting FPS combat in it was terrible. One must say, that nowadays the only RPGs with relatively similar mechanic to the good old TB RPGs are the...
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