Search results

  1. 8

    Quests problem

    procedure Node000 begin if (global_var(700) == 1) then begin call Node004; end else if (global_var(700) == 3) then begin Reply(211); NOption(212,Node999,004); end else begin // *** Msg file reference: {200}{}{Oh, Chosen! Can you help me?} *** Reply(200); //...
  2. 8

    Quests problem

    I did. The first few times it would display "Error You see: Villager" instead of displaying the character's name and I couldn't talk to him or examine him, and now it crashes to a black screen when I pass the cursor over the character. :shock:
  3. 8

    Quests problem

    Something's not right here. I keep either getting error messages, or the game crashes. I did exactly what you said... :?:
  4. 8

    Quests problem

    Ah, I hadn't realized that was a Map Variable... I'll give your example a try, see if I can figure it out.
  5. 8

    Quests problem

    OK, so I've been having problems with quests. What I really need is a tutorial, because I tried to figure it out on my own, and somehow wound up screwing up the game so every time I tried to play, it crashed. So then, after re-installing, I figured I'd keep it simple and try something basic. I...
  6. 8

    Barter problem.

    Well, I fired up the game today and the bartering worked without the box. I'm not sure why, but I'm not complaining. However, even after looking at examples from, say, Renesco or Tubby, I'm still not sure how to properly set up the temp box and inventory box (scripting-wise, of course). I'm...
  7. 8

    Barter problem.

    OK, so I created the scripts for a new character, and he's going to be a shopkeep. So from the "show me what you have" dialog choice, I linked procedure003. The code was simply: procedure Node003 begin gdialog_barter; end When I pick the "show me..." dialog option, the barter screen...
  8. 8

    add_mult_objs_to_inven, patrolling, object name

    I'm using Arroyo Villager AI packet. I wanted the character to be a wimp and flee if attacked, but I didn't think he'd run if I started shooting at someone else. OK, so where would I put critter_set_flee_state? And it says "who (ObjectPtr) flee_on (Boolean)", so would that be...
  9. 8

    add_mult_objs_to_inven, patrolling, object name

    Hey, that worked, thanks a lot! While I've got your attention, though, I'd like to ask another question. I've got a character inside a building surrounded by Radscorpions. Whenever I load the map and start attacking the Radscorpions, the man runs for his life, even though they're on different...
  10. 8

    add_mult_objs_to_inven, patrolling, object name

    Sorry to dredge this topic up, but I'm having a bit of trouble with this. At the top, I've already put in #define item := create_object(PID_BOTTLE_CAPS,0,0); It compiles and everything works fine. But if I add in add_mult_objs_to_inven(dude_obj,item,100); after one of the dialog...
  11. 8

    Script working the second time I enter a map.

    I've bookmarked this scripting tut as well as the same guy's Dialogue tutorial. It's unfortunate that it's not step-by-step, as I learn better that way, but I understand the whole "teach a man to fish" idea.
  12. 8

    Newbie City Question

    That seems to have fixed the problem, thanks! Near as I can tell, the map's working just fine now! :D On a somewhat related note, how do most people publish mods? Would putting all the files you edited into a DAT and calling it Patch000 work, since Patch000.dat overwrites everything else? Not...
  13. 8

    Newbie City Question

    Thanks. :wink: It's FAT32.
  14. 8

    Newbie City Question

    Don't know. :oops: Any way I can check?
  15. 8

    Newbie City Question

    I definitely did have the new version (and Watcom, too, BTW), as I already had FSE 1.5a setup.exe in my download folder. Still, I downloaded it again, overwrote the old file, and installed it again. This time there are "binary", "convert", and "unpacked" folders, plus "decompile", which were all...
  16. 8

    Newbie City Question

    FSE doesn't have a "\binary" folder. And dos4gw.exe and compiler.exe are in Fallout 2 Mapper\scripts, which I suppose is why, when I pushed Auto-Detect for Compiler Files Folder, it pointed to that.
  17. 8

    Newbie City Question

    Yup, I've got the latest version, and I'm running Windows XP.
  18. 8

    Newbie City Question

    Well, I've been having trouble compiling scripts. I'm using FSE, and under "Compiler Files Folder", when I point it to Fallout 2 Mapper\scripts, it gives me an error about, "The file system is not suitable for running MS-DOS and Microsoft Windows applications." When I point it to anywhere BUT...
  19. 8

    Newbie City Question

    Well, yes, but none of that should cause any problems, right? I mean, it doesn't place the car in the same place every time you visit, but it's never placed the car more than a few hexes away from the PC, which is far away from the building.
  20. 8

    Newbie City Question

    OK, so I managed to avoid the whole Arroyo problem by having the map use rnddsrt.int., the script for Random Encounters in the desert. Will this cause any unforseen problems, at least for now? At some point I'd like to create a custom script like any town has, of course, but I'm only just...
Back
Top