Search results

  1. N

    A Couple of Things We Can't Do Without

    HA! I whipe my feet with your supercomputer!
  2. N

    Troika's PA RPG shots!!

    Aha :D Thank you for that ;)
  3. N

    Troika's PA RPG shots!!

    Something I've been wondering for a while: where was it said that Troika lost the licencing match to Bethesda? Those screenshots look pretty, though :)
  4. N

    Retrolook at Fallout

    On the cue, things that need a lot of clicking: - The whole left-click-hold thing. Right click to change your cursor. Left-click and hold to select the thing you wanted to do. Release mouse button. Not the most ergonomic thing devised. And no, rilatin is not on my diet. - FO1: the steal from...
  5. N

    Retrolook at Fallout

    You cannot deny that the interface was rather 'heavy' in Fallout. Some simple things needed quite a few clicks to do them. I like what I read in the Van Buren FAQ about right click menus. I think that would have made quite an improvement on the current click-and-hold system.
  6. N

    Fallout 3 won't be Morrowind-with-guns

    Hmmm, you guys must have played another game than I have... Oh, 4too: your post are poetry :lol:
  7. N

    There's more to Fallout than its engine.

    Theatre of War? :D
  8. N

    How could Fallout work on a Console?

    I see no reason why a console controller wouldn't be able to use hexes. Those thumbsticks turn 360°, you know. The time of those NES 4 directional pads is long gone. It's all in the interface design, I guess. Now, correct me if I'm wrong, but doesn't the move to 3D make hexes obsolete? The...
  9. N

    best avatar competition-

    I've got a message for you.
  10. N

    Staying true to Fallout

    I did. It opened my eyes. I always felt that there was something 'off' with the Bioware system, especially in kotor, but this article has showed the light :D In effect, the Bioware system is nothing more than a fancy version of Ultima VII's system, where your teammates would run away to...
  11. N

    How could Fallout work on a Console?

    Plus people tend to sit further away from a TV screen than from a computer monitor. But aren't these thing solveable tough good design. I mean, Fallout needed a mouse and two buttons to work. You can't say that is impossible to emulate with a gamepad, even if it means switching trough...
  12. N

    Staying true to Fallout

    Yes, he talked about Call of Cthulhu too. Awsome new spiffing information there :D
  13. N

    Morrowind evaluation thread

    No. And indeed, an editor is always nice to have, but the main game shouldn't suffer from it. On the other hand, a userfriendly editor should theoretically help content creation quite a bit.
  14. N

    How could Fallout work on a Console?

    I think we all agree that dumbing down is a bad idea. But let's take the hypothetical case here that Bethesda develops a deep and interesting game (content-wise) for both PC and consoles. Gameplay will be affected, no doubt about that, so do you think a true Fallout game could work on the console?
  15. N

    At something awful, new VB screenshot

    Well, you can always call them Morlons in the game...
  16. N

    How could Fallout work on a Console?

    I'm going to hang my newbie balls out and make a topic in this forum. If this has already been discussed to death, accept my apologies. I've searched this forum and found no topics on the subject, so here we go. Now that Bethesda is at the helm of the Fallout 3 development, we can almost...
  17. N

    Morrowind evaluation thread

    *Looks at the thousand 'House in Balmora'-mods*
  18. N

    Derek Smart trying to acquire Freespace Licence from IPlay

    QUOI??? Some "Smart" quotes: At least he didn't call them supergeeks :D
Back
Top