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  1. K

    Fallout 3: A Reflection on the Writing

    I can explain it better, so I will. GTA:SA is not an RPG because it allows you to max all stats straight after mission 1. If you could only gain a cetain number of skillups between missions it would have been an RPG. Because then you would have a choice of, for example, going to the gym...
  2. K

    Fallout 3: A Reflection on the Writing

    Except it doesn't. GTA:SA allows all skills to be maxed. Having max everything is not specialisation. Specialisation, by definition, means focusing your attention in one place. You can specialise in being a generalist too :) That would be evenly distributing your attention. But then a...
  3. K

    Fallout 3: A Reflection on the Writing

    Like you, I believe that an RPG doesn't necessarily have to use stats. But I'm not claiming GTA is an RPG. Fundamentally, you have to be able to choose a specialisation for your character. And you have to be able to refine that specialisation. When you think about it, adding +1 to strength...
  4. K

    Impressions thread for negative impressions

    I would take a tentative guess, that a FO3 fan saw the intention was to discredit FO3's SPECIAL system, and reported the post? I'm guessing that if a video gets even a single report immediately after being posted, the likelihood of being pulled is high. Could even be automatically removed, if...
  5. K

    Fallout 3's commercial success

    Alas I didn't really get involved with the story. I tend to evaluate a game primarily, sometimes exclusively, on the gameplay. As you yourself stated, the battles weren't amazing. To me the game mechanics are everything, and the story is the icing on the cake. That's not to say I don't...
  6. K

    Impressions thread for negative impressions

    Re: Thread where people burn Fallout 3 You mean "invincible". You had me confused for a second there.
  7. K

    Arkansas... wtf is Arkansas?

    Except that's what you do in FO3. You kill people, animals, bugs and robots. And you'll like it, or else. Oh yeah, you can play some craptastic mini-games too. Even then, it wouldn't have been bad if it was a half-decent shooter. But it isn't. It's an RPG without the RPG; an FPS without...
  8. K

    Fallout 3's commercial success

    You're probably right. I didn't play it past chapter 3 (?) or so. It bored me, so I sold it. I'm not a stranger to RPGs; deep RPGs, or RPGs with a lot of text. Hell, I loved Front Mission 3, and iirc that has an entire novel's worth of dialogue. But as someone who's not used to a lot of...
  9. K

    Fallout 3's commercial success

    Yes, I agree with that. It's about time PC developers ditched the idea that spending $20 million on your 3D engine and artists is going to make your game an instant success. In the meantime, gameplay has gone to hell; AI has barely improved since the days of Quake's "it's coming straight...
  10. K

    Fallout 3, Bioshock: Videogames or not?

    Just wanted to back up my post about BioShock with some reasoning. BioShock is not complex, because all the choices are arbitrary. A choice is only meaningful if it has a consequence, and that consequence shapes the way the game plays. In BioShock, ammo was everywhere. This meant that...
  11. K

    Fallout 3, Bioshock: Videogames or not?

    Complex world of BioShock? Complex? BioShock? Fallout 3 is not the most over-hyped game of this decade. That honour without doubt goes to the complex world of BioShock. A world so complex; gameplay so emergent; plot so deep; that games will never be the same again. Never...
  12. K

    Autumn/Atom = same voice actor?

    I watched the credits at the end. TBH, I was really surprised how many voice actors they had. Because, in-game, a lot of the voices were very similar. As I was playing, I thought I counted about 10 different actors. But in the credits, there are more like 50. They didn't have as many as...
  13. K

    I think Fallout 3 is better than Fallout 2

    Perks in FO3 were plain...boring. 90% of them were +skill perks; the ones that nobody bothered with in FO1/2. Of the few that weren't +skill perks, most of them were copied straight from FO1/2, and the others were bland. Let's hear it for "more health from stimpacks". Give a big hand to...
  14. K

    Fallout 3, Bioshock: Videogames or not?

    Yeah. My only experience of COD is COD3. I played on the second to hardest difficulty (I didn't have the cojones for the hardest setting :p). And there were some sections that I replayed like 15-20 times. Charging up some hill with machine gunners everywhere. Inside some factory with soldier...
  15. K

    Fallout 3, Bioshock: Videogames or not?

    You've convinced me.
  16. K

    Impressions thread for positive impressions

    You're right. I'm not sure how I managed to forget that attacks hit/miss based on AC in Diablo. Hehe. But my point about mine detection is still valid. My char should have seen them and they should have been highlighted with a red hue or something. So if she saw them, they basically become...
  17. K

    I think Fallout 3 is better than Fallout 2

    I keep hearing about V:TM. There's two games, right. Redemption and Bloodlines. What does NMA think about them? Worth picking up?
  18. K

    Fallout 3, Bioshock: Videogames or not?

    Really. In 200 years, you'd expect most of the civilian populace to have banded together somewhere, for their own protection. I wouldn't expect little pocket towns of 2-5 people, surrounded by 50 raiders in every direction. Also, where is everyone getting their food from? I didn't see...
  19. K

    Impressions thread for positive impressions

    Here I'd like to point out, that a true RPG detaches the character skills from the player skills. Your character can be highly intelligent, charming, agile, quick-witted etc, even if you (the player) lack one or all of those qualities. The reason I don't define something like Diablo as an...
  20. K

    Heres what I don't get.

    I'm left with a shed-load of questions about this part of the game. Firstly, Project Purity did nothing but purify the water, removing the rads. The code the Enclave wanted was to turn the machine on, not the auto-destruct sequence or anything. If the Enclave wanted to destroy PP they...
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