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  1. D

    global variables

    All the global variables are listed in the vault13.gam file. The names of the variables should give a pretty good idea about what they do in the game.
  2. D

    Problems with the mapper working with new ammo types.

    No, sadly not. You'll just have to use a hex editor. Or hack the mapper.exe.
  3. D

    addons

    Yes, it is legal. But it is not legal to distribute the fallout engine or any other original files with your mod.
  4. D

    PARTY_NODE_X

    From the script: #define PARTY_NODE_X Node110 .... procedure Node110 begin if (party_healed_bad) then begin Reply(random(2700, 2701) + Lenny_In_Party); end else if (party_is_waiting) then begin Reply_Rand(2800, 2808 + Sulik_In_Party); end...
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