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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    I let go of SDL because of all the trouble with the dll's. When I started coding I just included a little bit of everything, writing all code in one big mess, thinking its only for me anyway. But now to keep things simple I'm using SFML.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    When its just a small map, its possible to import an image and just use the editor to block things out, but when its a bigger map we go for tiles. So both works.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    I've been working with deadlus for a couple of months on "The Wastelander". Expect a demo, possibly this summer. Here are some teaser screenshots:
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    I hit the wall and stopped the development when the lack of story didnt push me forward. So any writers out there who wants to make an "8-bit game" feel free to post or mail me something.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Added towns!!! Its possible to enter towns. I started to work on the world and its Texas. Towns im working on right now: - Dallas - San Antonio - Austin
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Lastest Build: thewastelander5.7z (904 KB) Fixes: - Hot loader when you start the game. Show percent while the map is loading. - Render only the map you see. - Load guns (source only). - Removed some more useless code (source only). Forgot to add SDL_ttf.dll to the 7z file...
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Weapon class: - Bullets Max - Bullets Current - Damage Max - Aim (the amount of chance that you hit) - Actionpoint Is this enough?
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Spent the afternoon fixing the editor and bmp importer. Then inspiration struck and I started to create a worldmap. 1280x800 tiles will make a 40960x25600 pixels map.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Couldnt resist creating alittle titlescreen: The mapper and map render rewritten and working. Use F1 for Tiles and F2 for blocks. PageUp and PageDown to change Tiles. thewastlander4.7z (859 KB) As far as story goes: Maybe the guy has been out in the wastes for his whole life...
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    SDL_mixer feels pretty standard thats why I used it, never even thought about SDL_audio. Gonna check it out. My car got stuck in the snow outside my house this morning so no work for me...
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Started with a little "remake". Removed all the SDL_Config parts and it should now use the following: SDL SDL_image SDL_mixer SDL_ttf Freetype This should be a good start(I hope). So broken it wont work right now but maybe tomorrow. Sneakpreview: sdlfallout2.7z (849 KB) Should...
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Hahahaha im guessing SDL_Config. Yeah im going to have to remove it. Was trying tinyXML but never got it to work. The whole project is shortcuts over shortcuts so be sure to find some weird code.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    imagehost - sdlfallout.7z (863 KB) Media fire - http://www.mediafire.com/?myykmgyewz1
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    I can upload the code again later today. But like Buxbaum said its a pain to get all the libraries. The code is a complete mess of code on code that turned out to work. Lots of if end else.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Got some inspiration this weekend and thought I would turn the project to SFML instead of SDL. Mainly so you could zoom in and out on the map but it turned out pretty bad. Slow slow slow. Didn't turn out the way I wanted. But it got me turned on to do some more. Now I'm asking for some...
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    I set out to do this as a fun small project. Wanted to test some code and thought a post-apoc theme would be cool. It isnt realy finished as the quest system is pretty broken. I'll pm you some more info.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    http://www.speedyshare.com/456216334.html version 3. Extra mapedit option and better render algorithm.
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    Vault 69

    Liked it but you should have left out : Then it would have left some for the imagination.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Added a music system yesterday that allows the game to fade the music and start playing a different tune when you enter a different area. Without saying to much the game is complete in a sense of what I wanted to do from the start: A lonely guy walking around a huge map talking to people...
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