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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    The source and all thats related to the game. GNU license. http://rapidshare.com/files/265845796/fallout.7z
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    And we have the coolest NPC's ever!!! The car is so sweet!!! I never thought of the characters backside. In wasteland the characters always face the player. What do you guys think? I made it to be as retro as possible. One more thing: Everything related to this project should be...
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    There are going in tonight. Work tomorrow will be hell but its worth it. So sweet work!!!
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    I have done my share part of failed wasteland remakes:D. The map is tile based but all items and everything else can be placed all over. Todays work(my last vacation day btw) - Colisiondetection on items. - Ingame items - Ingame item and NPC placement. And made this video with the...
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    FO1 character fanart

    Would look great as a comic.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Is it hard? I would have to say it takes time. Im inventing the wheel again. To make something like this in RPGMaker or GameMaker wouldnt even take a day(and it would look and work better). I think its almost as hard to make something look oldschool as to make something top of the line. For...
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    Here is the current NPC/Quest Editor. Easy as like monday morning.
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    Fallout 8-bit - Now 'the Wastelander' - Gameplay added 0411

    A little screen of our 8-bit Fallout style game. Gameplay: <embed src="http://www.youtube.com/v/wQFCo_38mEA&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed> Teaser art: Title: All...
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    [WIP] Fallout: A Post Nuclear Text Based Role Playing Game

    Just love these sort things. DeMakes is always funny. And posting the code makes it even better. Cant wait to see how you will solve world traveling.
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    Pulserifle (UPDATE 06.05.12, with some textures)

    My brother made it in 3dsmax and its a Vray render.
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    Pulserifle (UPDATE 06.05.12, with some textures)

    Thanks for the nice crits. There might be a new weapon posted next week. Im working on the 'Hard boiled' gun at the moment. http://www.amazon.com/gp/reader/1878574582/ref=sib_dp_pt/102-8210093-3828111#reader-link
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    Pulserifle (UPDATE 06.05.12, with some textures)

    Re: Pulserifle Not really fallout but feels post ap to me.
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    Pulserifle (UPDATE 06.05.12, with some textures)

    Pulserifle from the Alien movie. Should count as a post apocalypse weapon. Rendertime: 2min 19sec. EDIT Here are an updated version with some of the textures, couldn't find all of them. Rendertime: 50sec.
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    Stimpack (UPDATE 06.05.06)

    Got inspired when I saw fife's http://zero-press.fifengine.de/pr_001_april_2006/Zero-stimpack.png so I thought I would make one to. Just a simple clay render and a little poly speed modeling. UPDATE 06.05.06 Rendertime: 2min.
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